Difference between revisions of "WazHack"

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{{game-beta| name = WazHack
{{game-stable | name = WazHack
|developer = Warwick Allison
|developer = Warwick Allison (Waz)
|theme = Fantasy
|theme = Fantasy
|influences = Rogue, NetHack
|influences = Rogue, NetHack
|released = March 15, 2012
|released = June 25, 2012
|relver = 1.01
|relver = 1.0
|updated = March 30, 2012
|updated = February, 2014
|updver = 1.04
|updver = 1.2
|licensing = Commercial
|licensing = [[Commercial]]
|language = [[C Sharp|C#]], [[JavaScript]]
|language = [[C Sharp|C#]], [[JavaScript]]
|platforms = [[Windows]], [[Mac OS X]]
|platforms = [[Windows]], [[Mac OS X]], [[Linux]], [[Android]], [[iOS]] (iPad, iPhone, and iPod Touch)
|interface = 3D in a Web Browser
|interface = 3D
|site = http://www.wazhack.com/
|site = http://www.wazhack.com/
|length = many hours, many attempts
|length = many hours, many attempts
Line 17: Line 17:
== Overview ==
== Overview ==


WazHack is a retelling of [[NetHack]] in the form of a 3D realistic side-view ("platformer").
WazHack is a retelling of [[NetHack]] in the form of a 3D realistic side-view "platformer". The developer, [[User:Waz|Waz]], appeared on Episode 46 of [[Roguelike Radio]] as part of a discussion of [[Steam Greenlight]] (where the community successfully [voted it onto http://store.steampowered.com/app/264160 Steam]).


It keeps to the [[Berlin Interpretation]] except it is:
It keeps to the [[Berlin Interpretation]] except it is:
Line 23: Line 23:
* not grid based;
* not grid based;
* not ASCII, but 3D realistic.
* not ASCII, but 3D realistic.
* supports multiplayer (not by resorting to realtime)


It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
It is turn-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
 
== Getting the Game ==
 
The game can be played live on [http://www.wazhack.com/play WazHack.com],
the Windows, Mac OSX, and Linux versions are available from [http://store.steampowered.com/app/264160 Steam],
the iPhone/iPad app is available from [https://itunes.apple.com/app/id578208562 the Apple App Store].
and the Android app is available from [https://play.google.com/store/apps/details?id=com.wazhack.WazHack the Google Play Store (Android Market)].


== Screenshot ==
== Screenshot ==
Line 30: Line 38:
http://www.wazhack.com/images/wh-screenshot-2-medium.jpg
http://www.wazhack.com/images/wh-screenshot-2-medium.jpg


== The Guild ==
== Multiplayer ==
 
Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are
the same for all players (and items too, in competition mode).
 
== History ==


The first 600-800 feet can be played freely (95% of games don't get that far), but then Waz comes to beat you up over a $2 Guild membership fee.
The game was first released for PC in 2012 and was also ported to Android, iOS, and Mac OSX the following year. In 2014 it was voted onto Steam,
at which time it was also ported to Linux including SteamOS. The game continues to be developed.


Members of the Guild can play the whole game, and also get to vote on development direction.
[[Category:Commercial games]]
[[Category:Hacklikes]]

Latest revision as of 16:53, 29 November 2016

WazHack
Stable game
Developer Warwick Allison (Waz)
Theme Fantasy
Influences Rogue, NetHack
Released June 25, 2012 (1.0)
Updated February, 2014 (1.2)
Licensing Commercial
P. Language C#, JavaScript
Platforms Windows, Mac OS X, Linux, Android, iOS (iPad, iPhone, and iPod Touch)
Interface 3D
Game Length many hours, many attempts
Official site of WazHack


Overview

WazHack is a retelling of NetHack in the form of a 3D realistic side-view "platformer". The developer, Waz, appeared on Episode 46 of Roguelike Radio as part of a discussion of Steam Greenlight (where the community successfully [voted it onto http://store.steampowered.com/app/264160 Steam]).

It keeps to the Berlin Interpretation except it is:

  • not grid based;
  • not ASCII, but 3D realistic.
  • supports multiplayer (not by resorting to realtime)

It is turn-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.

Getting the Game

The game can be played live on WazHack.com, the Windows, Mac OSX, and Linux versions are available from Steam, the iPhone/iPad app is available from the Apple App Store. and the Android app is available from the Google Play Store (Android Market).

Screenshot

wh-screenshot-2-medium.jpg

Multiplayer

Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are the same for all players (and items too, in competition mode).

History

The game was first released for PC in 2012 and was also ported to Android, iOS, and Mac OSX the following year. In 2014 it was voted onto Steam, at which time it was also ported to Linux including SteamOS. The game continues to be developed.