Difference between revisions of "WebRaid"

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(Added screenshot)
(Updated for Version 1.1 features)
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|status = stable
|status = stable
|released = 20.01.2010
|released = 20.01.2010
|updated = 24.02.2010
|updated = 18.03.2010
|licensing = GPL
|licensing = GPL
|language = [[Java]]
|language = [[Java]]
|platforms = [[Mac OS X]], [[Windows]], [[Linux]] (untested on Linux)
|platforms = [[Mac OS X]], [[Windows]], [[Linux]] (untested on Linux)
|interface = [[ASCII]], [[Tiles]]
|interface = [[ASCII]], [[Tiles]]
|length = 30 minutes
|length = 1 minute to 30 minutes for a single game, months to achieve everything.
|site = http://webraid.freehosting.net/index.html
|site = http://webraid.freehosting.net/index.html
}}
}}
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* Weapons and armor have a weight and a skillfulnes that influence how good they are (derived from consonants)
* Weapons and armor have a weight and a skillfulnes that influence how good they are (derived from consonants)
* Very rare "mystic" items that influence the whole game (similar to e.g. a ring of conflict in Nethack)
* Very rare "mystic" items that influence the whole game (similar to e.g. a ring of conflict in Nethack)
* Mazes and caves generated from the sentences in a page
* Mazes and caves generated from the sentences in a page: Web Raid knows four different kinds of level - mazes (look like mazes), caves (look like caves), 5x5 levels (made up from 5x5 mini-levels that are selected, placed and connected based letter combinations), and predefined levels where only the locations of monsters and items are influenced by the web page.
* ASCII and tiled view; keyboard and mouse support
* ASCII and tiled view; keyboard and mouse support
* Full information available on anything in a level. Right from the scratch you can see everything in a dungeon level (and they can see you as well), and you can get all information on them to decide how dangerous / precious something is, if a monster will just stand around or come after you
* Full information available on anything in a level. Right from the scratch you can see everything in a dungeon level (and they can see you as well), and you can get all information on them to decide how dangerous / precious something is, if a monster will just stand around or come after you
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== Screenshot ==
== Screenshot ==


http://webraid.freehosting.net/images/screenshot.png
http://docs.google.com/leaf?id=0B5_ihjF_o5yHNzgyMDQ5ZWEtMzMxNC00NGY2LTkzYzEtOGJhMWE0MWQxNTNl&hl=de

Revision as of 09:52, 18 March 2010

Web Raid
Stable game
Developer Karlheinz Agsteiner
Theme None particularly
Influences Nethack
Released 20.01.2010 ({{{relver}}})
Updated 18.03.2010 ({{{updver}}})
Licensing GPL
P. Language Java
Platforms Mac OS X, Windows, Linux (untested on Linux)
Interface ASCII, Tiles
Game Length 1 minute to 30 minutes for a single game, months to achieve everything.
Official site of Web Raid


Web Raid turns web sites into dungeons, web pages into levels, and words into the monsters and items that occupy these levels. Your goal is to hunt for the most complicated words that are out there in the web, and claim the fame of having killed the respective monster / made it back from the dungeon with the respective weapon.

Features

  • 280.000 different monsters/items
  • Everything except names is derived from the vowels and consonants of words on web pages
  • Everything is influenced by the five elements of chinese astrology: some armor protects more from fire, other from earth or metal (derived from vowels)
  • Each monster has a unique character made up from five independent traits (e.g. introverted, peaceful) that defines its behavior (derived from consonants)
  • Most monsters can pick up weaponry and armor and use it.
  • Weapons and armor have a weight and a skillfulnes that influence how good they are (derived from consonants)
  • Very rare "mystic" items that influence the whole game (similar to e.g. a ring of conflict in Nethack)
  • Mazes and caves generated from the sentences in a page: Web Raid knows four different kinds of level - mazes (look like mazes), caves (look like caves), 5x5 levels (made up from 5x5 mini-levels that are selected, placed and connected based letter combinations), and predefined levels where only the locations of monsters and items are influenced by the web page.
  • ASCII and tiled view; keyboard and mouse support
  • Full information available on anything in a level. Right from the scratch you can see everything in a dungeon level (and they can see you as well), and you can get all information on them to decide how dangerous / precious something is, if a monster will just stand around or come after you
  • As everything is generated from web pages, difficulty is not balanced in any way. You can come across a level 25 monster in dungeon level 1. Therefore the game is tough.
  • No ranged weapons, no magic; this is something for those who play barbarian or valkyrie in Nethack.
  • No real RPG elements: you enter each dungeon naked and you are and stay at level 1. Armor, weaponry and magic amulets make the difference between fast death and success.

Screenshot

http://docs.google.com/leaf?id=0B5_ihjF_o5yHNzgyMDQ5ZWEtMzMxNC00NGY2LTkzYzEtOGJhMWE0MWQxNTNl&hl=de