Difference between revisions of "X@COM"

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|developer = [[User:Kyzrati|Josh Ge]]
|developer = [[User:Kyzrati|Josh Ge]]
|theme = [[Sci-Fi]]
|theme = [[Sci-Fi]]
|influences = [[X-COM: UFO Defense]]
|influences = [[X-COM]]
|released = ~January 2012 (early alpha)
|released = ~January 2012 (early alpha)
|updated =
|updated =

Revision as of 07:12, 7 September 2011

X@COM
Alpha Project
Developer Josh Ge
Theme Sci-Fi
Influences X-COM
Released ~January 2012 (early alpha)
Updated
Licensing Closed Source
P. Language C++
Platforms Windows
Interface ASCII, Keyboard, Mouse
Game Length
Official site of X@COM


A complete remake of the original X-COM, console-style.

Background

The initial goal of X@COM is to put together a more-or-less faithful recreation of the original, though rendered using simple ASCII graphics. This first stage will of course also implement any interface improvements necessary to streamline play (the original had its notable few faults which most remakes attempt to correct). The second stage will expand on game content where possible, not in a way that affects balance or gameplay, but more to expand X-COM's breadth (for example, a greater number of combat environments). An eventual third stage will add exciting optional settings which give the game more depth, options like [redacted].

This page will be updated with more information soon. See the development blog for frequent status updates: X@COM Blog

Copyright

The X-COM name and content is the property of its respective copyright holder--this is a free fan project.