Difference between revisions of "X@COM"

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(Added demo release info)
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'''Engine'''
'''Engine'''
   5% : Interface
   5% : Interface
  0% : Sound
'''Battlescape'''
'''Battlescape'''
  75% : Mechanics
  75% : Mechanics
  10% : Data
  15% : Data
  10% : Visuals
  10% : Visuals
  5% : Interface
   0% : SFX
   0% : SFX
   0% : Map Generation
   0% : Map Generation

Revision as of 22:30, 22 September 2011

X@COM
Alpha Project
Developer Josh Ge
Theme Sci-Fi
Influences X-COM
Released 2011 ARRP (pre-alpha tech demo)
Updated
Licensing Freeware, Closed Source
P. Language Cpp
Platforms Windows
Interface ASCII, Keyboard, Mouse
Game Length
Official site of X@COM


A complete remake of the original X-COM, console-style.

Background

The initial goal of X@COM is to put together a more-or-less faithful recreation of the original, though rendered using simple ASCII graphics. This first stage will of course also implement any interface improvements necessary to streamline play (the original had its notable few faults which most remakes attempt to correct). The second stage will expand on game content where possible, not in a way that affects balance or gameplay, but more to expand X-COM's breadth (for example, a greater number of combat environments). An eventual third stage will add numerous optional settings and possibilities which give the game greater depth.

Progress

See the development blog for frequent status updates/screenshots/videos, or check the FAQ or changelog.

Engine

 5% : Interface
 0% : Sound

Battlescape

75% : Mechanics
15% : Data
10% : Visuals
 5% : Interface
 0% : SFX
 0% : Map Generation
 0% : AI

Geoscape

 0% (not implemented until battlescape complete)

Notable Features

Currently Implemented:

  • 3D environment
  • Sideview map for aiming in third dimension
  • Gravity effects on terrain (optional)
  • Particle engine for visual effects
  • All data loaded from text files
  • Highly flexible/modular data for easy and creative modding

Coming Soon:

  • Sound FX
  • Advanced interface

Demo

A playable tech demo was released for ARRP 2011. Information about the first release and a download link can be found here.

From the readme: "The game will automatically start up in ARRP mode, which builds a random 60x60 map and gives you 8 X-COM units of varying experience armed with an array of conventional weapons. There are only 4 aliens on the map at first, most likely found near their scout UFO, but more will gradually arrive (tending to concentrate around the UFO). The aliens and their equipment are completely random. Kill all the aliens to win--it is not impossible, but you will be outnumbered and outgunned pretty quickly. You might be happy to know the number of aliens is capped at 1,000. Good luck."

Copyright

The X-COM name and content are the property of their respective copyright holders--this is a free fan project.