Difference between revisions of "Zaiband"

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m (As that's what it says.)
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|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = Windows GUI and curses build against PDCurses are known-good.  Platforms imported from V will need some work.  Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate.
|platforms = Windows GUI and curses build against PDCurses are known-good.  Platforms imported from V will need some work.  Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate.
|interface = [[ASCII]], Keyboard
|interface = [[ASCII]], [[Keyboard]]
|length = Long
|length = Long
|site = http://www.zaimoni.com/zaiband/index.htm
|site = http://www.zaimoni.com/zaiband/index.htm

Revision as of 15:10, 21 May 2009

Zaiband
Alpha Project
Developer Bessarion
Theme fantasy
Influences Moria, Tolkien's Middle-Earth, *D&D, Rolemaster
Released 2007 Mar 04
Updated 2008 Jul 03
Licensing Open source, various files are Koeneke license, GPL V2/BSD, straight BSD, and Boost.
P. Language C++
Platforms Windows GUI and curses build against PDCurses are known-good. Platforms imported from V will need some work. Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate.
Interface ASCII, Keyboard
Game Length Long
Official site of Zaiband
Zaiband is an Angband variant


Zaiband was forked from Angband 3.0.6 primarily to:

  • reimplement 4GAI
  • Do other AI repairs, including gradually restricting it to player-available information.
  • Prevent exploitative newbie deaths
  • Remove the "there is no way I should have survived that" experience.