Difference between revisions of "ZapM"

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(I'm going to go ahead and call this 'defunct' for now.)
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{{game-alpha|name = ZapM
{{game-defunct|name = ZapM
|developer = [[Cyrus Dolph]]
|developer = [[Cyrus Dolph]]
|influences = [[Nethack]]
|influences = [[Nethack]]

Revision as of 19:14, 15 April 2009

ZapM
Defunct Game
Developer Cyrus Dolph
Theme Science Fiction
Influences Nethack
Released ({{{relver}}})
Updated 2004 Jul 02 (v0.6.2) ({{{updver}}})
Licensing Freeware
P. Language
Platforms Windows, Linux, Mac OS X
Interface ASCII
Game Length ~50 minutes
Official site of ZapM

ZapM is a science fiction roguelike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi Nethack". It is very much a work in progress.

Many features in the game just changed name to fit science fiction setting (potions -> canisters, wands -> ray guns) but several mechanisms are innovative. Monsters present in ZapM are very varied: from grid bugs, robots and droids through klingons, aliens to Unix daemons. Available classes are: Psion, Quarterback, Software Engineer and Space Marine.

Unique features

  • Floppy disks work similarly to scrolls but can be used several times until license expires or hacked to use indefinitely. One needs a computer to execute program stored on a floppy disks. Beware, buggy computers may eat disks! Give it back you rusty pile of junk!
  • ZapM implements implants which can be installed in brain lobes to enchance body functions.
  • Spells work as unusual abilities of body (and rely on charisma stat) rather as learned knowledge. To gain a spell one has to drink filthy mutagenic liquid from a vat and hope.