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  • * autoexplore
    1 KB (155 words) - 18:14, 24 March 2009
  • Autoexplore is really easy! Just use every unseen cell as a source, and you get this: Like autoexplore, this one treats unexplored cells like they're regular floors, so it's poss
    7 KB (1,266 words) - 16:22, 24 May 2017
  • ...And the [[Crawl]] autoexplore feature? With these methods, you can add an autoexplore feature in 20 minutes. For the goal points, use every tile that the player
    10 KB (1,781 words) - 01:45, 11 September 2022
  • ...a level - monsters respawn at an increasingly aggressive rate. There is no autoexplore, every level and encounter should be interesting.
    3 KB (488 words) - 14:11, 25 November 2023
  • ...ble. The game supports mouse and keyboard controls, including pathing and autoexplore.
    5 KB (904 words) - 23:25, 1 May 2017
  • I'm providing Autoexplore and other game-automation features to
    7 KB (1,110 words) - 16:43, 23 September 2018
  • * Autoexplore and goto
    6 KB (958 words) - 00:49, 20 February 2020
  • * integrated most of Marson's Bosses AWOL functions and Marson UI; Marson's Autoexplore fixes; NPC Forgiveness; Enhanced Object Compare
    7 KB (1,091 words) - 15:12, 24 May 2018