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- |developer = [[User:init|init]]368 bytes (37 words) - 03:08, 30 May 2017
- <body onload="Game.init()"> init: function() {}6 KB (868 words) - 02:33, 23 January 2024
- init y init x14 KB (1,641 words) - 01:35, 1 April 2015
- void init(); ...he fov would be empty after we load a game from the pause menu. In Engine::init :9 KB (1,401 words) - 19:15, 18 September 2022
- init: function(){4 KB (580 words) - 15:39, 20 September 2014
- [https://initlab.org/ Init Lab] in Sofia, Bulgaria. ...en.md Init Lab About page]], [[http://wiki.initlab.org/index.php/InitLabv3 Init Lab Wiki]], [[http://wiki.initlab.org/index.php/InitLabv3/Lecture_Room The18 KB (2,699 words) - 00:38, 18 January 2017
- public native void init(); init();10 KB (1,414 words) - 09:19, 29 January 2010
- void init(); All the initialization code has been moved to the init function :28 KB (3,982 words) - 09:59, 20 July 2022
- This is the entrance and init part of the algorithm. The following is the iterative part, which repeats u8 KB (980 words) - 15:42, 22 October 2011
- We create the stair in the Engine::init function : map->init(true);15 KB (2,043 words) - 10:18, 20 July 2022
- /* init curses */12 KB (1,678 words) - 02:41, 29 July 2010
- # By init. initd5@gmail.com9 KB (688 words) - 13:36, 9 January 2012
- :init-function #'swank:create-server)7 KB (1,078 words) - 14:36, 5 November 2024
- The initfile, INIT.TXT, lets you set various options affecting the game's user64 KB (11,136 words) - 17:55, 21 March 2009