Difference between revisions of "The Legend of Saladir"
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From the manual: | From the manual: | ||
''"The Legend of Saladir is a roguelike role playing game. The game is | ''"The Legend of Saladir is a roguelike role playing game. The game is set in a fantasy world called Salmorria. You have been given the shoes of an burly adventurer seeking for glorious quests and big amounts gold."'' | ||
set in a fantasy world called Salmorria. You have been given the shoes | |||
of an burly adventurer seeking for glorious quests and big amounts | |||
gold."'' | |||
Saladir (as it was called in short) by [[Erno Tuomainen]] was a very promising roguelike, that implemented various features that were considered "advanced". It had full and detailed creature inventory, an advanced system for NPC dialogues, a bodypart system with separate hitpoint values, inventory containers system (bags within chests, etc.), and many others. The game at it's last version was very advanced "engine-wise", but unfortunately lacked content. | Saladir (as it was called in short) by [[Erno Tuomainen]] was a very promising roguelike, that implemented various features that were considered "advanced". It had full and detailed creature inventory, an advanced system for NPC dialogues, a bodypart system with separate hitpoint values, inventory containers system (bags within chests, etc.), and many others. The game at it's last version was very advanced "engine-wise", but unfortunately lacked content. |
Revision as of 20:19, 29 September 2006
The Legend of Saladir | |
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Defunct Game | |
Developer | Erno Tuomainen |
Theme | Fantasy |
Influences | ADOM |
Released | 1998 ({{{relver}}}) |
Updated | v0.34 ({{{updver}}}) |
Licensing | Free, Closed Source |
P. Language | C++ |
Platforms | Windows, DOS |
Interface | ASCII, Keyboard |
Game Length | |
Official site of The Legend of Saladir |
From the manual:
"The Legend of Saladir is a roguelike role playing game. The game is set in a fantasy world called Salmorria. You have been given the shoes of an burly adventurer seeking for glorious quests and big amounts gold."
Saladir (as it was called in short) by Erno Tuomainen was a very promising roguelike, that implemented various features that were considered "advanced". It had full and detailed creature inventory, an advanced system for NPC dialogues, a bodypart system with separate hitpoint values, inventory containers system (bags within chests, etc.), and many others. The game at it's last version was very advanced "engine-wise", but unfortunately lacked content.