Difference between revisions of "IronBand"
Andrewdoull (talk | contribs) (Initial details for IronBand.) |
Andrewdoull (talk | contribs) (Change release type to stable) |
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{{angband-variant | name = IronBand | {{angband-variant | name = IronBand | ||
| status = | | status = stable | ||
| developer = [[Antoine]] | | developer = [[Antoine]] | ||
| parent = [[NPPAngband]] 0.5.0 | | parent = [[NPPAngband]] 0.5.0 |
Revision as of 09:40, 27 November 2007
IronBand | |
---|---|
Angband Variant | |
Developer | Antoine |
Based on | NPPAngband 0.5.0 |
Theme | {{{theme}}} |
Released | r1 on 22nd November, 2007 |
Updated | {{{updated}}} |
Download | Release Announcement |
IronBand is an Angband variant that is based on ironman-style play.
Why should you play IronBand?
From the IRONMAN-README.txt:
1. No more 'game of shopping' - you never need to pick stuff up just to sell it.
2. 'Too much junk' is pretty much fixed (with changes to item probabilities, all characters able to use all items, some crap items removed, changes to identification, etc - and with no shops you need to keep a lot more of the stuff you find!)
3. Many of the problems which make normal Ironman games very challenging are fixed in Ironband (for example, stat drain is a problem but not a huge one, and spellbooks are more resistant to fire).
4. No more warriors wielding whips - go for a heavy weapon to do more damage (if your Strength is high enough).
5. No more boring stat gain period - your stats increase throughout the entire game without needing to collect potions.
6. Having nine stats is cool especially when you can decide which ones to raise. No more 'all endgame characters look the same'.
7. Lots of interesting resource allocation issues because your SPs only regenerate when you go downstairs. Will you use your precious SPs for a big fight, or to create some food for later, or to identify the items you found, or...?
8. With many types of escape restricted, you actually have to kill the monsters :) (or sneak around them).