Difference between revisions of "Roguelike Library For Java"
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|developer = datta_sid | |developer = datta_sid | ||
|influences = Roguelikes | |influences = Roguelikes | ||
|released = December 15, 2007 | |released = December 15, 2007 | ||
|language = java | |language = java |
Revision as of 12:46, 31 December 2007
Roguelike Library for Java | |
---|---|
Beta Project | |
Developer | datta_sid |
Theme | {{{theme}}} |
Influences | Roguelikes |
Released | December 15, 2007 |
Updated | {{{updated}}} |
Licensing | Open Source |
P. Language | java |
Platforms | All |
Interface | ASCII, Tiles, Keyboard, Mouse |
Game Length | {{{length}}} |
Official site of Roguelike Library for Java |
This is a modular easy to use Java library for developing Roguelike Games.
Introduction
The purpose of this library will be to provide functions like Line of Sight, Field of View, Pathfinding, Dungeon generation, etc that you will need for writing your Roguelike, but the code that is either hard to find or hard to separate out from existing projects.
Features
Currently this library provides the following :
- Field of View
- Precise Permissive
- Shadowcasting.
- Cone Field of Vision
- Precise Permissive
- Shadowcasting.
- Line of Sight
- Bresenham
- Symmetric Bresenham
- Opportunistic Bresenham
- Precise Permissive
- Shadowcasting.
- Projection
- Bresenham
- Symmetric Bresenham
- Opportunistic Bresenham
- Precise Permissive
- Shadowcasting.
Examples
Some examples of this library in action :
Precise Permissive | ShadowCasting | |
---|---|---|
...... .. ....... .. ......... .. ......... .. . ......... ... .......... .. ..#... .#.....#.... .......#.......... ..............#.... #........@......... ...........# .....#....... ..# #......... ...........# .............. ............... ......#..#..... .#......... ......... |
. . ....... ............. .............. . ... .......... ..# ............# .... ............. ..#... .#.....#.... .......#........... ..............#.... #........@.......... ...........#....... .....#....... ..... ..# #.......... ... ...........#.# . ............... ................ ......#..#..... ..#.........# ......... . |
|
Field of Vision in a cone | ||
@ .... .... ...... ...#.... ... ... .... . ..... ... .. |
||
Line of Sight/Projectile path | ||
ShadowCasting | Precise Permissive | Bresenham |
.#..............#...# ..........#.......... ..........@.#....#... ........./.....#..... .........|........... #.....#.#|........... ..#...../......#..... .##..............#..# ............#........ .......#......##..... .....*............... ..................... |
.#..............#...# ..........#.......... ..........@.#....#... ........./.....#..... .........|........... #.....#.#|........... ..#...../......#..... .##..../.........#..# .......|....#........ ....../#......##..... .....*............... ..................... |
...... .@.... .#\... ..|... ..*... ...... |