Difference between revisions of "Digital field of view"
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Digital Field of View is a method of determining [[Field of Vision]] based on [[Digital lines]]. Geometrically, all objects are considered to be diamond shaped, and the source diamond can see the destination diamond if there is an unobstructed line connecting them. | Digital Field of View is a method of determining [[Field of Vision]] based on [[Digital lines]]. Geometrically, all objects are considered to be diamond shaped, and the source diamond can see the destination diamond if there is an unobstructed line connecting them. | ||
==Advantages== | |||
* Symmetric of field of view. | * Symmetric of field of view. | ||
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* It is easy to check by hand whether there is a digital line connecting two points. | * It is easy to check by hand whether there is a digital line connecting two points. | ||
==Disadvantages== | |||
* Nobody understands it yet. | * Nobody understands it yet. |
Revision as of 00:03, 24 January 2008
What is Digital Field of View?
Digital Field of View is a method of determining Field of Vision based on Digital lines. Geometrically, all objects are considered to be diamond shaped, and the source diamond can see the destination diamond if there is an unobstructed line connecting them.
Advantages
- Symmetric of field of view.
- Completely artifact free.
- It is easy to check by hand whether there is a digital line connecting two points.
Disadvantages
- Nobody understands it yet.
How do I implement it?
Wait for me to write that up, ok? Geez, so impatient.
What games use it?
None, yet.
What libraries implement it?
None.