Difference between revisions of "Digital field of view"

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==How do I implement it?==
==How do I implement it?==


Wait for me to write that up, ok? Geez, so impatient.
* [[Digital field of view implementation]] is Zeb's attempt to create a readable explanation for his own algorithm.


==What games use it?==
==What games use it?==

Revision as of 00:26, 24 January 2008

What is Digital Field of View?

Digital Field of View is a method of determining Field of Vision based on Digital lines. Geometrically, all objects are considered to be diamond shaped, and the source diamond can see the destination diamond if there is an unobstructed line connecting them.

Advantages

  • Symmetric field of view.
  • Completely artifact free.
  • It is easy to check by hand whether there is a digital line connecting two points.

Disadvantages

  • Nobody understands it yet.

How do I implement it?

What games use it?

None, yet.

What libraries implement it?

None.