Difference between revisions of "XenRL"
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XenRL is currently in a very experimental phase. There are no releases for soon. | |||
== Ideas == | |||
=== Timesystem === | |||
The timesystem is nearly realtime; Time will be slowed down if any combat occures and will speed up if nothing happens. | |||
Every Entity in the world is moving simultan. | |||
=== Damage System === | |||
Damage system does not consist of hitpoints; instead it uses a system i read a long time ago. It's more | |||
based upon shock and physical damage. | |||
=== Items === | |||
Item interaction will be a bit different from other roguelikes. Basically each Item belongs | |||
to a template which describes what can be done. Items can be combined, e.g. you can attach | |||
a different magazine to your weapon. | |||
=== User interface === | |||
Graphical; Since it will run on a handheld it also utilizes a non direct keyboard mapping. |
Revision as of 18:41, 28 January 2008
Talkie-Talkie Project | |
---|---|
Developer | purestrain |
Theme | Science Fiction |
Influences | AliensRL |
Licensing | Freeware |
P. Language | C++ |
Platforms | Win32 / GP2X |
Interface | GUI |
Game Length | |
[ Official site of ] |
XenRL is currently in a very experimental phase. There are no releases for soon.
Ideas
Timesystem
The timesystem is nearly realtime; Time will be slowed down if any combat occures and will speed up if nothing happens. Every Entity in the world is moving simultan.
Damage System
Damage system does not consist of hitpoints; instead it uses a system i read a long time ago. It's more based upon shock and physical damage.
Items
Item interaction will be a bit different from other roguelikes. Basically each Item belongs to a template which describes what can be done. Items can be combined, e.g. you can attach a different magazine to your weapon.
User interface
Graphical; Since it will run on a handheld it also utilizes a non direct keyboard mapping.