Difference between revisions of "User:I Own The Letter O"
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Current Tasks... | Current Tasks... | ||
1) Get webpage for development blog | |||
1) Get webpage for development blog (Done 14th February 2008 - http://www.geocities.com/roguescape/) | |||
2) Write basic movement program (including facing, strafing, turning on the spot). | 2) Write basic movement program (including facing, strafing, turning on the spot). |
Revision as of 11:26, 14 February 2008
Tom Higgins | |
---|---|
Alias | I_Own_The_Letter_O |
Projects | RogueScape (Current), Legacy of the Enoch (Proposed), The Seventh Mask (Defunct) |
Games | none finished |
Nationality | English |
P. Languages | C++ |
Official site of Tom Higgins |
I am pretty much new to Roguelike Development (and Wiki editing so apols for any mistakes or poor formatting. I have two projects on the go currently.
1) Learn C++
2) Use C++ to make RogueScape
About Me
I'm in my mid-twenties and have been playing Roguelikes for several years. My favourites are ADOM, ToME and Ragnarok.
Learning C++
I wanted to make a Roguelike a few years back. The ill-fated project was called The Seventh Mask. I start to learn C++ to make the game but other projects interrupted (I also write and paint). I am now learning C++ again ready for RogueScape.
RogueScape
My main project.
Setting - The Planescape setting from AD&D (TSR's interpretation not WotC's)
Style - ASCII all the way baby
System - D20 based
Battle System - Inspired by Final Fantasy Tactics (will include explicit facing)
At the moment nothing more than a thick set of papers with squiggles on.
Current Tasks...
1) Get webpage for development blog (Done 14th February 2008 - http://www.geocities.com/roguescape/)
2) Write basic movement program (including facing, strafing, turning on the spot).
3) Basic dungeon creator
4) Basic LoS
Legacy of the Enoch
Legacy of the Enoch is the second game that I want to make. It will probably not happen until the distant future, which is ironic as it is a sci-fi game. I will develop it properly once RogueScape is complete (as much as anything can be complete). Legacy will contain proper physics for the movement of craft in space and will feature some elements of base-building and fighting/trading style games in the vain of Elite/Eve.
The Seventh Mask
The Seventh Mask was a fantasy roguelike that never got beyond the earliest stages of development. I had designed and planned the game pretty deeply, but the actual programming stopped after making a little '@' move around the screen. I managed to write a few varieties of AI and there were some 'g'oblins that either fled your '@', chased your '@' or moved randomly. That was as far as The Seventh Mask went. Certain elements will be transferred to RogueScape.