Difference between revisions of "User:I Own The Letter O"

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3a) Impassible walls
3a) Impassible walls
3b) Rooms, corridors and unlocked doors
3b) Rooms, corridors and unlocked doors
3c) Locked doors, broken doors, stuck doors (basic lockpick/bash skills)
3c) Locked doors, broken doors, stuck doors (basic lockpick/bash skills)
3d) Hidden doors, unhiding doors (basic searching skills)
3d) Hidden doors, unhiding doors (basic searching skills)
3e) Stairs between maps
3e) Stairs between maps
3f) Overworld map (basic plains) with stairs to random dungeons and transition edges to different overworld areas.
3f) Overworld map (basic plains) with stairs to random dungeons and transition edges to different overworld areas.
3g) Different overworld tilesets/different underworld tilesets
3g) Different overworld tilesets/different underworld tilesets



Revision as of 12:28, 26 March 2008

Tom Higgins
Alias I_Own_The_Letter_O
Projects RogueScape (Current), Legacy of the Enoch (Proposed), The Seventh Mask (Defunct)
Games none finished
Nationality English
P. Languages C++
Official site of Tom Higgins


I am pretty much new to Roguelike Development (and Wiki editing so apols for any mistakes or poor formatting). I have two projects on the go currently.

1) Learn C++

2) Use C++ to make RogueScape

About Me

I'm in my mid-twenties and have been playing Roguelikes for several years. My favourites are ADOM, ToME and Ragnarok.

Learning C++

I wanted to make a Roguelike a few years back. The ill-fated project was called The Seventh Mask. I start to learn C++ to make the game but other projects interrupted (I also write and paint). I am now learning C++ again ready for RogueScape.

Current Tasks - Engine Development

1) Get webpage for development blog (Done 14th February 2008 - http://www.geocities.com/roguescape/)

2) Write basic movement program (Done)

3) Basic dungeon creator

3a) Impassible walls

3b) Rooms, corridors and unlocked doors

3c) Locked doors, broken doors, stuck doors (basic lockpick/bash skills)

3d) Hidden doors, unhiding doors (basic searching skills)

3e) Stairs between maps

3f) Overworld map (basic plains) with stairs to random dungeons and transition edges to different overworld areas.

3g) Different overworld tilesets/different underworld tilesets

4) Lighting and Basic LoS

The Seventh Mask

The Seventh Mask was a fantasy roguelike that never got beyond the earliest stages of development. I had designed and planned the game pretty deeply, but the actual programming stopped after making a little '@' move around the screen. I managed to write a few varieties of AI and there were some 'g'oblins that either fled your '@', chased your '@' or moved randomly. That was as far as The Seventh Mask went.

The Seventh Mask will be created as a proto-type for my Roguescape game, with the original Seventh Mask storyline.

RogueScape

My main project and my final dream.

Setting - The Planescape setting from AD&D (TSR's interpretation not WotC's)

Style - ASCII all the way baby

System - D20 based

Battle System - Inspired by Final Fantasy Tactics

At the moment nothing more than a thick set of papers with squiggles on.

Legacy of the Enoch

Legacy of the Enoch is the second game that I want to make. It will probably not happen until the distant future, which is ironic as it is a sci-fi game. I will develop it properly once RogueScape is complete (as much as anything can be complete). Legacy will contain proper physics for the movement of craft in space and will feature some elements of base-building and fighting/trading style games in the vain of Elite/Eve.