Difference between revisions of "POWDER/Spellbooks"

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(details for tome of healing)
(added Tome of Earth)
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*Tome of Death
*Tome of Death
*Tome of Divination
*Tome of Divination
*Tome of Earth
*Tome of Fire
*Tome of Fire
*Tome of Force
*Tome of Force
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====Familiar Tome====
====Familiar Tome====
*'''[[POWDER/Heal|Heal]]'''
*'''[[POWDER/Heal|Heal]]''' (10)
*'''[[POWDER/Summon Familiar|Summon Familiar]]'''
*'''[[POWDER/Summon Familiar|Summon Familiar]]''' (10 + 250 Experience)
:*'''[[POWDER/Transfer Knowledge|Transfer Knowledge]]''' - requires Summon Familiar
:*'''[[POWDER/Transfer Knowledge|Transfer Knowledge]]''' (15 + 250 Experience) - requires Summon Familiar
*'''[[POWDER/Teleport|Teleport]]'''
*'''[[POWDER/Teleport|Teleport]]''' (10)
:*'''[[POWDER/Fetch|Fetch]]''' - requires Teleport
:*'''[[POWDER/Fetch|Fetch]]''' (10) - requires Teleport
*'''[[POWDER/Track|Track]]'''
*'''[[POWDER/Track|Track]]''' (10)
*'''[[POWDER/Diagnose|Diagnose]]'''
*'''[[POWDER/Diagnose|Diagnose]]''' (10)
:*'''[[POWDER/Possess|Possess]]''' - requires Diagnose
:*'''[[POWDER/Possess|Possess]]''' (20) - requires Diagnose


====Shocking Tome====
====Shocking Tome====
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*'''[[POWDER/Diagnose|Diagnose]]'''
*'''[[POWDER/Diagnose|Diagnose]]'''
*'''[[POWDER/Wizard's Eye|Wizard's Eye]]'''
*'''[[POWDER/Wizard's Eye|Wizard's Eye]]'''
====Tome of Earth====
*'''[[POWDER/Dig|Dig]]''' (10)
:*'''[[POWDER/Create Pit|Create Pit]]''' (15) - requires Dig
:*'''[[POWDER/Rolling Boulder|Rolling Boulder]]''' (20) - requires Dig
:*'''[[POWDER/Entomb|Entomb]]''' (20) - requires Dig
:*'''[[POWDER/Petrify|Petrify]]''' (40) - requires Dig
*'''[[POWDER/Grow Forest|Grow Forest]]''' (10)
*'''[[POWDER/Down Pour|Down Pour]]''' (10)


====Tome of Fire====
====Tome of Fire====
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:*'''[[POWDER/Cure Poison|Cure Poison]]''' (20) - requires Heal
:*'''[[POWDER/Cure Poison|Cure Poison]]''' (20) - requires Heal
:*'''[[POWDER/Major Heal|Major Heal]]''' (20) - requires Heal
:*'''[[POWDER/Major Heal|Major Heal]]''' (20) - requires Heal
::*'''[[POWDER/Resurrect|Resurrect]]''' (50 + 100 XP) - requires Major Heal and Cure Poison
::*'''[[POWDER/Resurrect|Resurrect]]''' (50 + 100 Experience) - requires Major Heal and Cure Poison
*'''[[POWDER/Diagnose|Diagnose]]''' (10)
*'''[[POWDER/Diagnose|Diagnose]]''' (10)



Revision as of 00:11, 28 May 2008

POWDER homepage : POWDER Gameplay

Basic Types

  • Black
  • Bloody
  • Glass
  • Gold
  • Grey
  • Leather
  • Locked
  • Plaid
  • Purple
  • Red
  • Runed Blue
  • Runed Grey
  • Runed Leather
  • White

Identified Types

Books of Skills

  • Book of Bashing
  • Book of Blades
  • Book of H'ruth
  • Book of Sharp Points
  • Guide to Armor
  • Manual of Armour
  • Manual of Guile

Books of Spells

  • Familiar Tome
  • Shocking Tome
  • Tome of Acid
  • Tome of Cold
  • Tome of Death
  • Tome of Divination
  • Tome of Earth
  • Tome of Fire
  • Tome of Force
  • Tome of Healing
  • Tome of Necromancy

Details for Books of Skills

Book of Bashing

  • Small Weapons
  • Medium Weapons
  • Large Weapons
  • Blunt Attacks
  • Knock Out - requires Small Weapons & Blunt Attacks
  • Stun - requires Medium Weapons & Blunt Attacks
  • Knockback - requires Large Weapons & Blunt Attacks

Book of Blades

  • Small Weapons
  • Medium Weapons
  • Edged Attacks
  • True Aim - requires Ranged Weapons & Edged Attacks
  • Parry - requires Medium Weapons & Edged Attacks
  • Riposte - requires Small Weapons & Edged Attacks

Book of H'ruth

  • Endure Hunger
  • Butchery
  • Clean Kill
  • Charge
  • Leap Attack

Book of Sharp Points

  • Small Weapons
  • Medium Weapons
  • Large Weapons
  • Ranged Weapons
  • Pointed Weapons
  • Bleeding Wounds - requires Small Weapons & Pointed Attacks
  • Disarm - requires Medium Weapons & Pointed Attacks
  • Impale - requires Large Weapons & Pointed Attacks
  • Ricochet - requires Ranged Weapons & Pointed Attacks

Guide to Armour

  • Cloth Armour
  • Leather Armour - requires Cloth Armour
  • Iron Armour - requires Leather Armour
  • Exotic Armour - requires Leather Armour

Manual of Armour

  • Helmets
  • Shields
  • Body Armour
  • Boots

Manual of Guile

  • Dodge
  • Moving Target
  • Search
  • Evade Traps
  • Dual Wield
  • Ambidextrous - requires Dual Wield
  • Ranged Weapons
  • Improvised Attack

Details for Books of Spells

The amount of mana needed to cast the spell is given in parentheses.

Familiar Tome

  • Fetch (10) - requires Teleport

Shocking Tome

Tome of Acid

  • Mind Acid - requires Acid Splash & Poison Item

Tome of Cold

Tome of Death

  • Poison Bolt (15) - requires Magic Missile & Poison Item
  • Cloud Kill (30) - requires Poison Bolt & Divine Wind

Tome of Divination

Tome of Earth

Tome of Fire

  • Sunfire - requires Fireball & Direct Wind

Tome of Force

  • Blink - requires Teleport
  • Fetch - requires Teleport

Tome of Healing

  • Resurrect (50 + 100 Experience) - requires Major Heal and Cure Poison

Tome of Necromancy