Difference between revisions of "Xenocide"
Jump to navigation
Jump to search
m (standardization of dates) |
m (new date standard) |
||
Line 4: | Line 4: | ||
|influences = | |influences = | ||
|released = 2002 | |released = 2002 | ||
|updated = 2007 | |updated = 2007 Mar 28 | ||
|licensing = | |licensing = | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] |
Revision as of 16:19, 24 July 2008
Xenocide | |
---|---|
Beta Project | |
Developer | Jakub Debski |
Theme | |
Influences | |
Released | 2002 |
Updated | 2007 Mar 28 |
Licensing | |
P. Language | C++ |
Platforms | Dos, Linux and Windows |
Interface | ASCII |
Game Length | |
Official site of Xenocide |
Xenocide is a futuristic roguelike developed by Jakub Debski since 2002.
Description
Xenocide is based on a futuristic and horror theme, where the player must try and survive while fighting his way through waves of human, alien, and robotic foes.
Xenocide has, amongst its various features:
- A simple character creation system (for now)
- Permadeath
- Persistent levels
- Combat that relies heavily on the use of tactics, guns and devices
- An assortment of various pills (like potions in other games) and tools
- Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines)
- The ability for the player to build his own army of robots from spare parts
- The ability to splice the player's DNA with enemy DNA
- A single boss monster at the end of one of the areas
- Multiple tile monsters
- Some energy weapons
Xenocide is also planned to have, sometime in the future:
- More items, weapons, armours and monsters
- Boss monsters at the end of most game areas
- An actual ending whereby the player can beat the game
- More energy weapons and flamethrowers
Versions and platforms
Latest version has been compiled for Windows but author claims it should run without problems under wine.