Difference between revisions of "User:Soyweiser"
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(added list of old articles that I found.) |
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--[[User:Soyweiser|Soyweiser]] 15:16, 30 July 2008 (CEST) | --[[User:Soyweiser|Soyweiser]] 15:16, 30 July 2008 (CEST) | ||
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If found on my harddrive a list of old roguelike development topics from the skoardy.demon.co.uk site (now dead). Some of them don't seem te be on this site yet. | |||
Here is a list of all the subjects and authors. Sans email adresses of course. If any are needed/wanted etc just say on my talk page and I will provide them. I didn't just add them to the page because of copyright. | |||
Dungeons and Mazes | |||
* Creating a Dungeon - Brian Bucklew | |||
* Dungeon-Building Algorithm - Mike Anderson | |||
* Creating a Forest - Bryan Strait | |||
* Fractal Landscapes - Mike Anderson | |||
* Populating The Dungeon Of Items & NPC's - Stuart George | |||
* More Continuous Content - Joseph Swing | |||
* Representing the Dungeon - Brian Bucklew | |||
* Finding Explorable Regions - Ross Morgan-Linial | |||
Game Mechanics | |||
* Creating a Character - Brian Bucklew | |||
* Random Names - Gero Kunter | |||
* Random Name Generation Using Regular Expressions - Brian Robinson | |||
* Object Representation - Sean Middleditch | |||
* Creating Inventories - Erno Tuomainen | |||
* Inventory Abstraction - Kenneth Power | |||
* Equipment Wear and Tear - Michael Heinich | |||
* Representing Magick Spells - Sean Middleditch | |||
* Programming Roguelike Magic - Juho Snellman | |||
* Line of Sight - Tobias Downer | |||
* Line of Sight - Steve Register | |||
* Computing LOS For Large Areas - Gordon Lipford | |||
* An Efficient Observation Algorithm - Avier Taylor-Paul | |||
* Field Of Vision - R?©gis Dubois | |||
* Ray-Tracing Field-of-View Demo - Greg McIntyre | |||
* Simple Combat In The Dungeon - Brian Bucklew | |||
* Randomiser Algorithms - Simon McGregor | |||
* Time Tracking - Gwidon S. Naskrent | |||
* Handing Out Experience - Rick Carson | |||
* The Building of Towns - Michael Blackney | |||
* Implementing Interesting Townfolk AI - Odin Jensen | |||
* Roguelike AI - Doing It The Generic Way - Sami Hangaslammi | |||
Gameplay | |||
* Story - George Petryk | |||
* Allocating Experience and Character Advancement - Matthias E. Giwer | |||
* Language in Roguelike Games - Esa Ilari Vuokko | |||
Multiplayer Fun | |||
* Sureal Time - Damian Bentley | |||
Monsters | |||
* Plug-in Monster AI - Mike Anderson | |||
* Tracking by Scent and Sound - Jim Crawford | |||
* Monsters Who Carry - James Burton | |||
* A Better Monster AI - Joseph Swing | |||
Graphics | |||
* Pretty Pictures - Darren Hebden | |||
Sound | |||
* Sound & Music - James Burton | |||
Techy Stuff | |||
* Heap Space Conservation - Steve Segreto | |||
* Compressing Savefiles - Ross Morgan-Linial | |||
* Info Files - James Burton | |||
* Stacktraces in gcc-compiled programs in Win32 and Linux-executables - Jurriaan Kalkman | |||
* How To Write A Roguelike Game/Engine - Esa Ilari Vuokko | |||
* Redefinable Keyboard Bindings - Stuart George |
Revision as of 09:22, 1 August 2008
Hi.
I have mostly been doing some small cleanup work on the wiki. Planning to become a developer for years now. :)
--Soyweiser 15:16, 30 July 2008 (CEST)
---
If found on my harddrive a list of old roguelike development topics from the skoardy.demon.co.uk site (now dead). Some of them don't seem te be on this site yet.
Here is a list of all the subjects and authors. Sans email adresses of course. If any are needed/wanted etc just say on my talk page and I will provide them. I didn't just add them to the page because of copyright.
Dungeons and Mazes
* Creating a Dungeon - Brian Bucklew * Dungeon-Building Algorithm - Mike Anderson * Creating a Forest - Bryan Strait * Fractal Landscapes - Mike Anderson * Populating The Dungeon Of Items & NPC's - Stuart George * More Continuous Content - Joseph Swing * Representing the Dungeon - Brian Bucklew * Finding Explorable Regions - Ross Morgan-Linial
Game Mechanics
* Creating a Character - Brian Bucklew * Random Names - Gero Kunter * Random Name Generation Using Regular Expressions - Brian Robinson * Object Representation - Sean Middleditch * Creating Inventories - Erno Tuomainen * Inventory Abstraction - Kenneth Power * Equipment Wear and Tear - Michael Heinich * Representing Magick Spells - Sean Middleditch * Programming Roguelike Magic - Juho Snellman * Line of Sight - Tobias Downer * Line of Sight - Steve Register * Computing LOS For Large Areas - Gordon Lipford * An Efficient Observation Algorithm - Avier Taylor-Paul * Field Of Vision - R?©gis Dubois * Ray-Tracing Field-of-View Demo - Greg McIntyre * Simple Combat In The Dungeon - Brian Bucklew * Randomiser Algorithms - Simon McGregor * Time Tracking - Gwidon S. Naskrent * Handing Out Experience - Rick Carson * The Building of Towns - Michael Blackney * Implementing Interesting Townfolk AI - Odin Jensen * Roguelike AI - Doing It The Generic Way - Sami Hangaslammi
Gameplay
* Story - George Petryk * Allocating Experience and Character Advancement - Matthias E. Giwer * Language in Roguelike Games - Esa Ilari Vuokko
Multiplayer Fun
* Sureal Time - Damian Bentley
Monsters
* Plug-in Monster AI - Mike Anderson * Tracking by Scent and Sound - Jim Crawford * Monsters Who Carry - James Burton * A Better Monster AI - Joseph Swing
Graphics
* Pretty Pictures - Darren Hebden
Sound
* Sound & Music - James Burton
Techy Stuff
* Heap Space Conservation - Steve Segreto * Compressing Savefiles - Ross Morgan-Linial * Info Files - James Burton * Stacktraces in gcc-compiled programs in Win32 and Linux-executables - Jurriaan Kalkman * How To Write A Roguelike Game/Engine - Esa Ilari Vuokko * Redefinable Keyboard Bindings - Stuart George