Difference between revisions of "Umbrarum Regnum"

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(updated language and website info)
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|updated = as often as possible ;)
|updated = as often as possible ;)
|licensing = Mingos' personal use ;)
|licensing = Mingos' personal use ;)
|language = C
|language = C/C++
|platforms = Windows
|platforms = Windows
|interface = True Colour custom [[ascii|ASCII]] set
|interface = True Colour custom [[ascii|ASCII]] set
|site = http://dominikmarczuk.googlepages.com
|site = http://umbrarumregnum.110mb.com
|length = unknown
|length = unknown
}}
}}

Revision as of 08:30, 11 August 2008

Umbrarum Regnum
Alpha Project
Developer Mingos
Theme Fantasy
Influences ADoM, Betrayal at Krondor
Released not released yet
Updated as often as possible ;)
Licensing Mingos' personal use ;)
P. Language C/C++
Platforms Windows
Interface True Colour custom ASCII set
Game Length unknown
Official site of Umbrarum Regnum


Umbrarum Regnum is a roguelike game in an early phase of development, still unplayable. It is set in a classic fantasy world. It's an overambitious project, probably bound to be vapourware. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :).

Features

Most important features implemented so far are:

  • UI (True Colour ASCII console emulator powered by TCODlib, written and developed by Jice)
  • Multiple resolution support (from 640x480 to 1024x768)
  • pregenerated overworld with different terrains and 49 settlements
  • random map generators (wilderness tiles, dungeons, caves, perfect or partially braided labyrinths and towns)
  • savegame read/write
  • fast pathfinding
  • plenty of races, professions and skills (useless at the moment, since there's no gameplay yet)

To Do List

  • monsters
  • combat
  • NPCs
  • items & inventories
  • quests & the plot
  • magick
  • all the cool features that look so great on paper and are so difficult to implement at this stage :)