Difference between revisions of "HexRogue"
(A Java-based, ASCII roguelike in hexagonal style.) |
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[www.hexatron.com/hexrogue/index.html | [http://www.hexatron.com/hexrogue/index.html] | ||
A Java-based roguelike in a hexagonal format; established with alternating playable/unplayable spaces. A very simple, straight-forward version of Rogue, perfect as a coffeebreak roguelike, or introduction to the concept. Owner's site also has a Java version of classic Rogue, | A Java-based roguelike in a hexagonal format; established with alternating playable/unplayable spaces. A very simple, straight-forward version of Rogue, perfect as a coffeebreak roguelike, or introduction to the concept. Owner's site also has a Java version of classic Rogue, too. | ||
It features a variety of room layouts and other alterations, as well. | It features a variety of room types and layouts and other alterations, as well. For example, a "hallway" layout with a horizontal, centered passage that has 10-12 rooms that connect not only through it's endpoints, but also through mainly N/S passageways that all connect with the main hallway; or a 4x5 set of tinier rooms connected with more numerous passages. Passageways also connect nonadjacent rooms. | ||
Since it's walls are contained in unplayable spaces, "maze rooms" are generally fully-fledged rooms and not just scores of passageways, and some things like adjoining rooms appear as well. | |||
[[User:M34T|M34T]] 03:17, 22 August 2008 (CEST) (original more detailed document lost) |
Revision as of 01:17, 22 August 2008
A Java-based roguelike in a hexagonal format; established with alternating playable/unplayable spaces. A very simple, straight-forward version of Rogue, perfect as a coffeebreak roguelike, or introduction to the concept. Owner's site also has a Java version of classic Rogue, too.
It features a variety of room types and layouts and other alterations, as well. For example, a "hallway" layout with a horizontal, centered passage that has 10-12 rooms that connect not only through it's endpoints, but also through mainly N/S passageways that all connect with the main hallway; or a 4x5 set of tinier rooms connected with more numerous passages. Passageways also connect nonadjacent rooms.
Since it's walls are contained in unplayable spaces, "maze rooms" are generally fully-fledged rooms and not just scores of passageways, and some things like adjoining rooms appear as well.
M34T 03:17, 22 August 2008 (CEST) (original more detailed document lost)