Difference between revisions of "Umbrarum Regnum"
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(updated language and website info) |
(updated features) |
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* savegame read/write | * savegame read/write | ||
* fast pathfinding | * fast pathfinding | ||
* plenty of races, professions and skills ( | * plenty of races, professions and skills | ||
* some monsters to fight | |||
* very basic combat system (to be developed later) | |||
== To Do List == | == To Do List == | ||
* NPCs | * NPCs | ||
* items & inventories | * items & inventories |
Revision as of 03:07, 13 September 2008
Umbrarum Regnum | |
---|---|
Alpha Project | |
Developer | Mingos |
Theme | Fantasy |
Influences | ADoM, Betrayal at Krondor |
Released | not released yet |
Updated | as often as possible ;) |
Licensing | Mingos' personal use ;) |
P. Language | C/C++ |
Platforms | Windows |
Interface | True Colour custom ASCII set |
Game Length | unknown |
Official site of Umbrarum Regnum |
Umbrarum Regnum is a roguelike game in an early phase of development, still unplayable. It is set in a classic fantasy world. It's an overambitious project, probably bound to be vapourware. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :).
Features
Most important features implemented so far are:
- UI (True Colour ASCII console emulator powered by TCODlib, written and developed by Jice)
- Multiple resolution support (from 640x480 to 1024x768)
- pregenerated overworld with different terrains and 49 settlements
- random map generators (wilderness tiles, dungeons, caves, perfect or partially braided labyrinths and towns)
- savegame read/write
- fast pathfinding
- plenty of races, professions and skills
- some monsters to fight
- very basic combat system (to be developed later)
To Do List
- NPCs
- items & inventories
- quests & the plot
- magick
- all the cool features that look so great on paper and are so difficult to implement at this stage :)