Difference between revisions of "MIDP RL"
Jump to navigation
Jump to search
Devilbuddy (talk | contribs) |
Devilbuddy (talk | contribs) |
||
Line 4: | Line 4: | ||
|influences = | |influences = | ||
|released = September 2008 | |released = September 2008 | ||
|updated = October | |updated = October 13, 2008 | ||
|licensing = Freeware, closed source | |licensing = Freeware, closed source | ||
|language = Java (J2ME MIDP2) | |language = Java (J2ME MIDP2) | ||
Line 16: | Line 16: | ||
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from [[POWDER]]. | A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from [[POWDER]]. | ||
Almost a complete game now. The second level you enter will be a boss level. | |||
==Features== | ==Features== | ||
* | * Tile engine | ||
* Random level generator | * Random level generator | ||
* Raycasting FOV | * Raycasting FOV | ||
Line 26: | Line 28: | ||
* Ranged attacks | * Ranged attacks | ||
* Items | * Items | ||
* Chests | |||
* Time system | * Time system | ||
* Ladders up/down | * Ladders up/down | ||
* Console with text describing actions | * Console with text describing actions | ||
* Save/load | * Save/load | ||
* Boss level | |||
==Known issues== | ==Known issues== | ||
Line 36: | Line 40: | ||
* FOV artefacts | * FOV artefacts | ||
* Monsters have stupid AI | * Monsters have stupid AI | ||
==Controls== | ==Controls== |
Revision as of 06:18, 13 October 2008
MIDP RL | |
---|---|
Alpha Project | |
Developer | Devilbuddy |
Theme | Fantasy |
Influences | |
Released | September 2008 |
Updated | October 13, 2008 |
Licensing | Freeware, closed source |
P. Language | Java (J2ME MIDP2) |
Platforms | J2ME MIDP2 handsets |
Interface | Tiles, joystick/keypad |
Game Length | N/A |
Official site of MIDP RL |
About
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.
Almost a complete game now. The second level you enter will be a boss level.
Features
- Tile engine
- Random level generator
- Raycasting FOV
- Monsters
- Hand to hand combat
- Ranged attacks
- Items
- Chests
- Time system
- Ladders up/down
- Console with text describing actions
- Save/load
- Boss level
Known issues
- FOV artefacts
- Monsters have stupid AI
Controls
- Joystick or numeric keypad to move (move diagonally using numeric keypad)
- Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
- Left soft-key to toggle between game and in-game-menu
- When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320).