Difference between revisions of "POWDER/Corpses"
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*Chameleon | *Chameleon | ||
'''Hardening''' | '''Hardening'''<br/> | ||
Note on gaining Hardening: ''You begin to turn to stone.''<br/> | Note on gaining Hardening: ''You begin to turn to stone.''<br/> | ||
Note on losing Hardening: ''Your flesh softens.''<br/> | Note on losing Hardening: ''Your flesh softens.''<br/> |
Revision as of 13:49, 7 November 2008
POWDER homepage : POWDER Gameplay
Intrinsics/Effects Gained by Eating Corpses
Shock Resistance
Note on gaining: You feel insulated.
Note on losing: You feel electrified.
- Blue Dragon
- Blue Tridude
- Golden Tridude
- Grid Bug
- Gelatinous Cube
Fire Resistance
Note on gaining fire resistance: You feel like roasting marshmallows.
Note on losing fire resistance: You feel feverish.
- Baezl'bub
- Daemon
- Fire Snake
- Fire Beetle
- Golden Tridude
- Imp
- Red Dragon
- Red Tridude
Vulnerability to Cold
Note on gaining vulnerability to cold: You begin to fear cold.
Note on losing vulnerability to cold: You no longer fear cold.
- Fire Snake
- Fire Beetle
Poison Resistance
Note on gaining poison resistance: You feel healthy.
Note on losing poison resistance: You feel weak.
- Baezl'bub
- Green Dragon
Cold Resistance
Note on gaining cold resistance: You feel like ice skating.
Note on losing cold resistance: You feel a shiver.
- Ice Daemon
- Ice Snake
- White Dragon
Vulnerability to Fire
Note on gaining vulnerability to fire: You begin to fear fire.
Note on losing vulnerability to fire: You no longer fear fire.
- Ice Snake
- Giant Frog
Acid Resistance
Note on gaining: You feel basic.
Note on losing: You feel acidic.
- Brown Slug, Purple Slug, Death Slug
- Gelatinous Cube
- Golden Tridude
- Yellow Dragon
Quickening
Note on gaining: You quicken.
Note on losing: You are less quick.
Note that "quick" and "fast" are different intrinsics, so if you have speed boots and eat a bat, you may be both "quick" and "fast".
- Bats (all types)
Telepathy
Note on gaining: You sense the chattering of voices.
Note on losing: Your mind quiets.
- Floating Eye
- Wizard's Eye
Poisoned
Note on gaining: You are poisoned.
Note on losing: You are cured.
- Green Snake
- Scorpion
Regeneration
Note on gaining: Your bruises fade quickly.
Note on losing: Your bruises return.
- Troll
Mana Boost
Note on gaining: You receive a boost.
- Kobold Mage (1d3)
- Lich (1d7)
- Soul Sucker (1d4)
Polymorph
Note on gaining: You feel like a change.
Note on losing: You feel fixed.
- Chameleon
Hardening
Note on gaining Hardening: You begin to turn to stone.
Note on losing Hardening: Your flesh softens.
- Cockatrice
Invisibility
Note on gaining Invisibility: You are invisible.
Note on losing Invisibility: You are visible.
- Invisible Stalker
See Invisible
Note on gaining See Invisible: You can see the wind.
Note on losing See Invisible: The wind vanishes.
- Imp
- Invisible Stalker
Sensitivity to Silver
Note on gaining: You begin to fear silver.
Note on losing: You no longer fear silver.
- Daemon
- Ice Deamon
- Lich
- Baezl'bub
Teleport Control
Note on gaining: You feel in control.
Note on losing: Your mind wanders.
- Lich
Jump
Note on gaining Jump: Your legs feel springy.
Note on losing Jump: Your legs feel like jello.
- Giant Frog
Walk on Water
Note on gaining Walk on Water: You feel very holy.
Note on losing Walk on Water: Your footing is less sure.
- Giant Frog
Strangle
Note on gaining: You cannot breathe!
Note on losing: You can breathe again.
- Water elemental
No Change
- Cave Spider
- Cretan Minotaur
- Flesh Golem
- Giant Spider
- Headless
- Kiwi
- Kobolds other than Kobold Mage (who gives mana boost only)
- Lizardman
- Mouse
- Orcs (normal, hill)
- Rats
- Shitomi
- Tridude, Purple Tridude
- Turtloids (normal, large)
Inedible in normal form
- Cave troll (if eaten, can give regeneration)
- Earth elemental
- Gold beetle (if eaten, can give resist acid, sensitive to gold)
- Iron golem
- Stone golem
Leaves no corpse
- Air elemental
- Fire elemental
- Ghast
- Ghost
- Living Frost
- Lux
- Skeleton
- Zombie