Difference between revisions of "User:I Own The Letter O"
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==Current Tasks - Engine Development== | ==Current Tasks - Engine Development== | ||
00) Rewrite existing code to accomodate libtcod. I finally gave in and used someone elses library. I choose libtcod because of the range of colours, FoV/LoS code and extensive community/support. | 00) Rewrite existing code to accomodate libtcod. I finally gave in and used someone elses library. I choose libtcod because of the range of colours, FoV/LoS code and extensive community/support. - Done | ||
1) Get webpage for development blog | 1) Get webpage for development blog |
Revision as of 10:07, 26 November 2008
Tom Higgins | |
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Alias | I_Own_The_Letter_O |
Projects | Roguescape:The Seventh Mask (In development) and Ragnarok:Legacy of the Enoch (Proposed) |
Games | none finished |
Nationality | English |
P. Languages | C++ |
Official site of Tom Higgins |
I am pretty much new to Roguelike Development (and Wiki editing so apols for any mistakes or poor formatting). I have two projects on the go currently.
1) Learn C++
2) Use C++ to make RogueScape
About Me
I'm in my mid-twenties and have been playing Roguelikes for several years. My favourites are ADOM, ToME and Ragnarok.
Learning C++
I wanted to make a Roguelike a few years back. The ill-fated project was called The Seventh Mask. I start to learn C++ to make the game but other projects interrupted (I also write and paint). I am now learning C++ again ready for RogueScape.
Current Tasks - Engine Development
00) Rewrite existing code to accomodate libtcod. I finally gave in and used someone elses library. I choose libtcod because of the range of colours, FoV/LoS code and extensive community/support. - Done
1) Get webpage for development blog
2a) Stairs between maps
2b) Overworld map (basic plains) with stairs to random dungeons and transition edges to different overworld areas.
2c) Different overworld tilesets/different underworld tilesets
2d) Saving the dungeon information once generated.
3) Basic Monster AI taking into account dungeon layout and LoS etc.
4) Lighting and Basic LoS
Roguescape:The Seventh Mask
The first attempt at Seventh Mask was a little @man running around the screen, chased constantly by a goblin or kobold or something. The second attempt was a little @man running around a BSP-Dungeon or CA-Cave, opening/closing/finding/unlocking/kicking down doors.
The third and current attempt has reached the second attempts level with much tidier code and less cheeky hacks (although the BSP still has a few hacks).
The game is a Fantasy game of dungeon-delving and mega-baddies. The ancients evolved beyond the mortal shell and transcended to another realm. However they left behind some of their sacred technology, hidden in masks, to help the younger races. These masks sit in the sky, waiting for the time they are needed. As an ancient evil rises and the shattered kingdoms of a old empire stir towards war with on another the first mask returns to earth. A secret order who've carried the lore of the ancients into the modern day sends the Hero to collect this first mask and discover it's secrets. Raid ancient dungeons, explore ruined landscapes, unite an empire and defy an immortal as you rush to find the masks of the ancients.
Ragnarok:Legacy of the Enoch
Legacy of the Enoch is the second game that I want to make. It will probably not happen until the distant future, which is ironic as it is a sci-fi game. I will develop it properly once RogueScape is complete (as much as anything can be complete). Legacy will contain proper physics for the movement of craft in space and will feature some elements of base-building and fighting/trading style games in the vain of Elite/Eve. The problem is I've done more of the content for this than my RogueScape game above.