Difference between revisions of "Scroll"

From RogueBasin
Jump to navigation Jump to search
(basics of scolls)
 
m
 
Line 1: Line 1:
A very common type of magical item found is roguelikes is the scroll. Scrolls tend to have the following characteristics:
A very common type of magical item found in roguelikes is the scroll. Scrolls tend to have the following characteristics:


* Their descriptions are randomized each game and are typically given nonsense titles.
* Their descriptions are randomized each game and are typically given nonsense titles.
* They are single-use items.
* They are single-use items.
* They require no skill to use, but blindness, darkness, or other conditions may prevent their use.
* They require no skill to use, but [[blindness]], [[darkness]], or other conditions may prevent their use.
* They are vulnerable to fire.
* They are vulnerable to [[fire]].


Scrolls are also the obvious choice for ways to learn spells if a developer doesn't want to have a separate "book" item type.
Scrolls are also the obvious choice for ways to learn [[spell]]s if a developer does not want to have a separate "[[book]]" item type.
 
[[Category:Concepts]]

Latest revision as of 06:39, 10 January 2009

A very common type of magical item found in roguelikes is the scroll. Scrolls tend to have the following characteristics:

  • Their descriptions are randomized each game and are typically given nonsense titles.
  • They are single-use items.
  • They require no skill to use, but blindness, darkness, or other conditions may prevent their use.
  • They are vulnerable to fire.

Scrolls are also the obvious choice for ways to learn spells if a developer does not want to have a separate "book" item type.