Difference between revisions of "Potion"
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A very common type of magical item found | A very common type of magical item found in roguelikes is the potion. Potions tend to have the following characteristics: | ||
* Their descriptions are randomized each game and they typically are described by color. | * Their descriptions are randomized each game and they typically are described by color. | ||
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* They are single-use items. | * They are single-use items. | ||
* They require no skill to use. | * They require no skill to use. | ||
* They are vulnerable to cold. | * They are vulnerable to [[cold]]. | ||
* They provide some (usually small) amount of food value. | * They provide some (usually small) amount of [[food]] value. | ||
It is also fairly common to allow potions to be changed through some system of alchemy. Those considering such a system should be warned that this can be one of those things that is very difficult to make not be either useless or overpowered. | It is also fairly common to allow potions to be changed through some system of [[alchemy]]. Those considering such a system should be warned that this can be one of those things that is very difficult to make not be either useless or overpowered. | ||
[[Category:Concepts]] |
Latest revision as of 06:39, 10 January 2009
A very common type of magical item found in roguelikes is the potion. Potions tend to have the following characteristics:
- Their descriptions are randomized each game and they typically are described by color.
- There may be a few unrandomized potion types, such as a Clear Potion always being water.
- They are single-use items.
- They require no skill to use.
- They are vulnerable to cold.
- They provide some (usually small) amount of food value.
It is also fairly common to allow potions to be changed through some system of alchemy. Those considering such a system should be warned that this can be one of those things that is very difficult to make not be either useless or overpowered.