Difference between revisions of "Legerdemain"
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'''''Legerdemain''''' takes place "within the hallucinogenic realm of Phenomedom". Your character must escape from prison, relearn its past, and decide what to do next. The | '''''Legerdemain''''' takes place "within the hallucinogenic realm of Phenomedom". Your character must escape from prison, relearn its past, and decide what to do next. The words "l?©ger de main" literally translates to "lightness of hand" or sleight of hand, and by extension, a pickpocket. | ||
Notable features: | Notable features: |
Revision as of 02:01, 15 January 2009
Legerdemain | |
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Stable game | |
Developer | Nathan D. Jerpe |
Theme | fantasy |
Influences | interactive fiction |
Released | 2005 ({{{relver}}}) |
Updated | 24 Aug 2008 (v1.0.0) ({{{updver}}}) |
Licensing | zero cost, no source code |
P. Language | Java |
Platforms | Java |
Interface | Unicode |
Game Length | 100+ hours |
Official site of Legerdemain |
Legerdemain takes place "within the hallucinogenic realm of Phenomedom". Your character must escape from prison, relearn its past, and decide what to do next. The words "l?©ger de main" literally translates to "lightness of hand" or sleight of hand, and by extension, a pickpocket.
Notable features:
- Any computer equipped with Java 1.4 (including Java Web Start) may launch the game.
- When creating a character, after you answer some questions about yourself, the game selects your character class.
- The game draws itself with Unicode, so the monsters often wear accent marks.
- If you manage to reach a town with an inn, then you may record your stay and avoid permanent death. (When you die, the innkeeper wakes you from your nightmare.) You may need this feature, because when you do not know where to go next, you might wander in the wrong direction and die.