Difference between revisions of "Kharne"
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The new Kharne is effectively a completely new game and features traditional ASCII graphics (within a Windows framework), multiple dungeons, a SQL-lite database backend; many other new and enhanced features are in the works. It is planned to be released sometime in late 2009. | The new Kharne is effectively a completely new game and features traditional ASCII graphics (within a Windows framework), multiple dungeons, a SQL-lite database backend; many other new and enhanced features are in the works. It is planned to be released sometime in late 2009. | ||
Screenshots: [http://2.bp.blogspot.com/_45leuySdewQ/SbRZSbgWXzI/AAAAAAAAAI4/v1FbxGGfTGk/s1600-h/zones.png] [http://2.bp.blogspot.com/_45leuySdewQ/SbGm-mX0daI/AAAAAAAAAII/PpHJ1HPWGrU/s1600-h/progress2.png] [http://3.bp.blogspot.com/_45leuySdewQ/SbGmtFBnpqI/AAAAAAAAAIA/VXp_wPJvTs8/s1600-h/progress.png] | |||
== External Links == | == External Links == | ||
[http://kharne-rl.blogspot.com Kharne development diary] | [http://kharne-rl.blogspot.com Kharne development diary] |
Revision as of 09:41, 9 March 2009
Kharne | |
---|---|
Alpha Project | |
Developer | Dave Moore |
Theme | Fantasy |
Influences | |
Released | |
Updated | |
Licensing | |
P. Language | Delphi |
Platforms | Windows |
Interface | GUI/Mouse |
Game Length | |
Official site of Kharne |
Kharne is a roguelike currently being developed by Dave Moore in Delphi. It is a rewrite of a decade-old roguelike, also called Kharne, by the same author.
The original Kharne (subtitled 'The Revelation') was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002.
The new Kharne is effectively a completely new game and features traditional ASCII graphics (within a Windows framework), multiple dungeons, a SQL-lite database backend; many other new and enhanced features are in the works. It is planned to be released sometime in late 2009.