Difference between revisions of "Kitty Underground"
Jump to navigation
Jump to search
m (new date standard) |
m |
||
Line 17: | Line 17: | ||
Official site has disappeared long ago. The game probably has been abandoned because it didn't cause as much interest as authors hoped for. From release notes: | Official site has disappeared long ago. The game probably has been abandoned because it didn't cause as much interest as authors hoped for. From release notes: | ||
<pre> | <pre> | ||
The reward for creating such a roguelike game does not involve any lump sum | The reward for creating such a roguelike game does not involve any | ||
lump sum of cash. Instead, a roguelike's major draw to authorship | |||
is the astonishing fame that results. Simply put, geeks love fame. | |||
We are geeks, and we seek fame. Therefore, we are writing a | |||
roguelike.</pre> |
Revision as of 20:46, 20 March 2009
Kitty Underground | |
---|---|
Defunct Game | |
Developer | Bradley Johnstone, Benjamin Penney, John Sherwood and James Wakefield |
Theme | Fantasy |
Influences | |
Released | 2002 Aug 17 (Abacus) ({{{relver}}}) |
Updated | 2002 Dec 13 (Abbey) ({{{updver}}}) |
Licensing | Freeware |
P. Language | |
Platforms | DOS, Windows |
Interface | ASCII |
Game Length | technical demo |
[ Official site of Kitty Underground] |
In this game player could choose to be one of several animals including a cat, a turtle and a spider. A dungeon was generated which featured doors, no creatures, half-working altars and some colored walls which purpose was known to nobody but the authors. Abbey was last version released. Previous were named Abattoir, Abandon, Abalone, Abacus. There were unreleased versions Aardwolf, Aardvark, Aa and A before.
Official site has disappeared long ago. The game probably has been abandoned because it didn't cause as much interest as authors hoped for. From release notes:
The reward for creating such a roguelike game does not involve any lump sum of cash. Instead, a roguelike's major draw to authorship is the astonishing fame that results. Simply put, geeks love fame. We are geeks, and we seek fame. Therefore, we are writing a roguelike.