Difference between revisions of "Shop"
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Not all roguelikes implement shops, and the rules of trading change from one to another, including charisma bonuses and stealing. | Not all roguelikes implement shops, and the rules of trading change from one to another, including charisma bonuses and stealing. | ||
[[category: | [[category:concepts]] |
Revision as of 06:40, 22 March 2009
A shop is a place in which the character may trade his gold for new items, or sell his old items for gold. Each game has a different implementation for the shops; they can be menu based as in Angband or spatially located inside the game, as in NetHack.
Not all roguelikes implement shops, and the rules of trading change from one to another, including charisma bonuses and stealing.