Difference between revisions of "Angband/65"
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{{angband-variant- | {{angband-variant-alpha | name = Angband/65 | ||
| developer = [[User:PaulBlay | PaulBlay]] | | developer = [[User:PaulBlay | PaulBlay]] | ||
| parent = [[Angband]] 3.1.1,[[Angband/64]] | | parent = [[Angband]] 3.1.1,[[Angband/64]] | ||
| theme = Fantasy | | theme = Fantasy | ||
| released = | | released = Soon. | ||
| updated = Not yet. | | updated = Not yet. | ||
| download = Not yet. | | download = Not yet. | ||
Line 16: | Line 16: | ||
I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page. | I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page. | ||
== Compiling Angband/65 == | |||
== With Visual C++ == | === With Visual C++ === | ||
* Copy 'angband.ico' into the \src\win directory. | * Copy 'angband.ico' into the \src\win directory. | ||
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* Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories. | * Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories. | ||
* From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib | * From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib | ||
== Known issues == | |||
Linux | |||
* Reportedly 'not possible to move' in Linux. | |||
Windows | |||
* Spellcasting classes are not yet supported. Play a warrior type. | |||
* Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0). | |||
* Ego items are not being generated in the black market. | |||
* Spell pages are displayed as '(nothing)'. | |||
Non-reoccurring bugs | |||
* Memory problems (segmentation faults) along with game crashes when pressing 'x' or 'y'. This is possibly a compiler issue rather than a code issue. | |||
See also [http://sourceforge.jp/projects/angband65/ticket/ Current list of bugs and planned action items]. |
Revision as of 20:24, 8 April 2009
Angband/65 | |
---|---|
Angband Variant | |
Developer | PaulBlay |
Based on | Angband 3.1.1,Angband/64 |
Theme | Fantasy |
Released | Soon. |
Updated | Not yet. |
Download | Not yet. |
The aim of this project is to produce Angband/64 reborn.
Rather than attempt to update the Angband/64 code directly I have decided to start from the Vanilla Angband code in the SVN repository and change the data (and code where required) to reproduce the Angband/64 gameplay.
Because I'm using GPL clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL.
I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.
Compiling Angband/65
With Visual C++
- Copy 'angband.ico' into the \src\win directory.
- Start the VC++ IDE and create a new empty project
- Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
- From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib
Known issues
Linux
- Reportedly 'not possible to move' in Linux.
Windows
- Spellcasting classes are not yet supported. Play a warrior type.
- Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0).
- Ego items are not being generated in the black market.
- Spell pages are displayed as '(nothing)'.
Non-reoccurring bugs
- Memory problems (segmentation faults) along with game crashes when pressing 'x' or 'y'. This is possibly a compiler issue rather than a code issue.