Difference between revisions of "Wayfarer"
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(→Current limitations: shops update) |
(→Future plans: shops update) |
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== Future plans == | == Future plans == | ||
* Option to save characters to disk or to the web server | |||
* Option to save characters | * A server-based Pawn Shop for online characters | ||
* A server-based | * A large, procedurally generated world with multiple towns and dungeons | ||
* A large, procedurally generated world with multiple towns | |||
* A speech/dialogue system | * A speech/dialogue system | ||
* Skills, spells, enchanted items | * Skills, spells, enchanted items |
Revision as of 01:55, 13 April 2009
Wayfarer | |
---|---|
Alpha Project | |
Developer | Ben Hemmendinger |
Theme | Jabberwockey |
Influences | Tunnels of Doom, classic RLs |
Released | Mar 27, 2009 (Alpha .1) |
Updated | Apr 4, 2009 (Alpha .2) |
Licensing | Freeware, Closed Source |
P. Language | Processing (Java) |
Platforms | Browser, Windows, Linux, Mac OS X |
Interface | 3D/2D graphics, keyboard |
Game Length | potentially endless |
Official site of Wayfarer |
Wayfarer is an actively developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, and there are releases for Mac, Windows, and Linux.
Features
- 2D or 3D mode
- Simple vector graphics, scalable 8x8 sprites
- Sound and music
- Animation, special effects
- Persistent levels
- Limb health system
- Combat
- Some spells (scrolls)
Screenshot
Current limitations
- No win condition (bop 'til you drop)
- Can't save game
- Items come pre-identified
Future plans
- Option to save characters to disk or to the web server
- A server-based Pawn Shop for online characters
- A large, procedurally generated world with multiple towns and dungeons
- A speech/dialogue system
- Skills, spells, enchanted items
- Cooperative enemies
- Nonlethal combat skills
- Save npcs/items/traps on level exit
Resources
- Wayfarer, the official Wayfarer site.
- Guestbook, currently the place to leave comments, suggestions, and bug reports.
- BenHem.com, the author's site.