Difference between revisions of "JRR"
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|released = | |released = | ||
|updated = | |updated = | ||
|status = Alpha | |status = [[Alpha]] | ||
|licensing = | |licensing = [[Open Source]] | ||
|language = Javascript | |language = [[Javascript]] | ||
|platforms = Firefox | |platforms = Firefox | ||
|genre = | |genre = | ||
|interface = | |interface = [[Tiles]], [[Keyboard]] | ||
|site = http://www.pagezero.net/roguelike/javascript2 | |site = http://www.pagezero.net/roguelike/javascript2 | ||
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Revision as of 20:28, 14 April 2009
Javascript Roguelike Redux | |
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Alpha Project | |
Developer | Andy Driver |
Theme | {{{theme}}} |
Influences | {{{influences}}} |
Released | |
Updated | |
Licensing | Open Source |
P. Language | Javascript |
Platforms | Firefox |
Interface | Tiles, Keyboard |
Game Length | |
Official site of Javascript Roguelike Redux |
JRR (Javascript Roguelike Redux) By Andy Driver
So called because I already attempted a Javascript RL some years ago, but gave up on it.
Hopefully, JRR will be quite broadly cross-platform, working in as many web browsers as possible. Currently, only Firefox is supported.
JRR is developed in object oriented Javascript and DHTML to all W3C standards (DOM2, CSS2, HTML4).
I have a story in mind, and even some thoughts on random quest generation - but it remains to be seen how much can be accomplished in Javascript without running into some limitations.
Currently, you can play JRR: Exterminate The Kobolds, a special alpha version ;-)
The game can be found at http://www.pagezero.net/roguelike/javascript2
Source code is also available at http://www.pagezero.net/roguelike/javascript2/src