Difference between revisions of "ZapM"
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(I'm going to go ahead and call this 'defunct' for now.) |
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{{game- | {{game-defunct|name = ZapM | ||
|developer = [[Cyrus Dolph]] | |developer = [[Cyrus Dolph]] | ||
|influences = [[Nethack]] | |influences = [[Nethack]] |
Revision as of 19:14, 15 April 2009
ZapM | |
---|---|
Defunct Game | |
Developer | Cyrus Dolph |
Theme | Science Fiction |
Influences | Nethack |
Released | ({{{relver}}}) |
Updated | 2004 Jul 02 (v0.6.2) ({{{updver}}}) |
Licensing | Freeware |
P. Language | |
Platforms | Windows, Linux, Mac OS X |
Interface | ASCII |
Game Length | ~50 minutes |
Official site of ZapM |
ZapM is a science fiction roguelike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi Nethack". It is very much a work in progress.
Many features in the game just changed name to fit science fiction setting (potions -> canisters, wands -> ray guns) but several mechanisms are innovative. Monsters present in ZapM are very varied: from grid bugs, robots and droids through klingons, aliens to Unix daemons. Available classes are: Psion, Quarterback, Software Engineer and Space Marine.
Unique features
- Floppy disks work similarly to scrolls but can be used several times until license expires or hacked to use indefinitely. One needs a computer to execute program stored on a floppy disks. Beware, buggy computers may eat disks! Give it back you rusty pile of junk!
- ZapM implements implants which can be installed in brain lobes to enchance body functions.
- Spells work as unusual abilities of body (and rely on charisma stat) rather as learned knowledge. To gain a spell one has to drink filthy mutagenic liquid from a vat and hope.