Difference between revisions of "JRR"
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|theme = | |theme = | ||
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|released = | |released = Apr 26 2005 | ||
|updated = | |updated = May 10 2005 | ||
|licensing = [[Open Source]] | |licensing = [[Open Source]] | ||
|language = [[Javascript]] | |language = [[Javascript]] | ||
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Source code is also available at http://www.pagezero.net/roguelike/javascript2/src | Source code is also available at http://www.pagezero.net/roguelike/javascript2/src | ||
==Development state== | |||
Reached alpha before development apparently ceased. |
Latest revision as of 10:24, 16 April 2009
Javascript Roguelike Redux | |
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Defunct Game | |
Developer | Andy Driver |
Theme | |
Influences | |
Released | Apr 26 2005 ({{{relver}}}) |
Updated | May 10 2005 ({{{updver}}}) |
Licensing | Open Source |
P. Language | Javascript |
Platforms | Firefox |
Interface | Tiles, Keyboard |
Game Length | |
Official site of Javascript Roguelike Redux |
JRR (Javascript Roguelike Redux) By Andy Driver
So called because I already attempted a Javascript RL some years ago, but gave up on it.
Hopefully, JRR will be quite broadly cross-platform, working in as many web browsers as possible. Currently, only Firefox is supported.
JRR is developed in object oriented Javascript and DHTML to all W3C standards (DOM2, CSS2, HTML4).
I have a story in mind, and even some thoughts on random quest generation - but it remains to be seen how much can be accomplished in Javascript without running into some limitations.
Currently, you can play JRR: Exterminate The Kobolds, a special alpha version ;-)
The game can be found at http://www.pagezero.net/roguelike/javascript2
Source code is also available at http://www.pagezero.net/roguelike/javascript2/src
Development state
Reached alpha before development apparently ceased.