Difference between revisions of "Angband/65"

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Next feature to go into the SVN repository should be the Angband/64 spell system.
Next feature to go into the SVN repository should be the Angband/64 spell system.


Angband/65 is based on the [http://trac.rephial.org/browser/trunk SVN repository of Vanilla Angband] that is in development and is usually up to date within a few days.  Currently we should have everything up to Changeset 1361 adapted to Angband/65.
Angband/65 is based on the [http://trac.rephial.org/browser/trunk SVN repository of Vanilla Angband] that is in development and is usually up to date within a few days.  Currently we should have everything up to Changeset 1375 adapted to Angband/65.
 
== Compiling Angband/65 ==
 
=== With Visual C++ (IDE) ===
 
* Copy 'angband.ico' into the \src\win directory.
* Start the VC++ IDE and create a new empty project
* Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
* From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib
* From Project -> Properties -> C/C++ -> Advanced set "Compile as" to "Compile as C code /TC"
 
=== With Visual C++ (Command prompt) ===
 
* Start Visual C++ Command Prompt
* Change to source directory
* Enter "nmake /fMakefile.nmake"
 
=== With Dev-C++ ===
NOTE: Earlier builds compiled with Dev-C++ were associated with segment fault crashes.  Now seems to be OK.
* Create an empty C project, located in the source directory
* Add every C file from src/, src/win, src/monster, src/object and src/player.
* From Project -> Project Options, General tab set "Win32 console application"
* From Project -> Project Options, Build Options tab, set the executable output directory to "..\".
* From Project -> Project Options,  parameters tab, add -mwindows -DWINDOWS -I. to the compiler options and -lmingw32 -lwinmm -mwindows to the linker options.
 
=== With Linux ===
 
Compiling with Linux should be possible (now that some initial problems have been fixed).  Compiling guides, hints, etc. are welcome.


== Known issues ==
== Known issues ==
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See also [http://sourceforge.jp/projects/angband65/ticket/ Current list of bugs and planned action items].
See also [http://sourceforge.jp/projects/angband65/ticket/ Current list of bugs and planned action items].
== See also ==
[[Angband/65\Compiling|Compiling Angband/65]]

Revision as of 11:57, 23 April 2009

Angband/65
Angband Variant
Developer PaulBlay
Based on Angband 3.1.1,Angband/64
Theme Fantasy
Released Apr 10 2009 (0.0.1 preAlpha)
Updated Not yet.
Download Windows

Official site


The aim of this project is to produce Angband/64 reborn.

Rather than attempt to update the Angband/64 code directly I have decided to start from the Vanilla Angband code in the SVN repository and change the data (and code where required) to reproduce the Angband/64 gameplay.

Because I'm using GPL clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL.

I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.

Current status

I have just brought out a 'preAlpha' release with the purpose of finding new bugs. Do not expect a functional game! Please report new bugs found on the talk page, by email or on the SourceForge page

Next feature to go into the SVN repository should be the Angband/64 spell system.

Angband/65 is based on the SVN repository of Vanilla Angband that is in development and is usually up to date within a few days. Currently we should have everything up to Changeset 1375 adapted to Angband/65.

Known issues

Linux

  • Reportedly 'not possible to move' in Linux.

Windows

  • Previous file (angband65_001.zip) failed to run on computers without VC++ installed. (See this gamedev post for how it might be fixed) Have replaced with new file (angband65_001a.zip) compiled with Dev-C++.
  • Earlier builds crashed with segment faults when compiled with Dev-C++ (most often noticed when you viewing the next screen from the character screen ('C' + 'h' command). Now seems OK.
  • Spellcasting classes are not yet supported. Play a warrior type.
  • Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0).
  • Ego items are not being generated in the black market.
  • Angband/65 is based on recent Angband 3.1.1 dev code and so includes Angband 3.1.1 bugs. As Angband bugs are fixed we will catch up and copy those fixes too.

Non-reoccurring bugs

  • Memory problems (segmentation faults) along with game crashes when pressing 'x' or 'y'. This is possibly a compiler issue rather than a code issue.

See also Current list of bugs and planned action items.

See also

Compiling Angband/65