Difference between revisions of "Angband/65"
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Next feature to go into the SVN repository should be the Angband/64 spell system. | Next feature to go into the SVN repository should be the Angband/64 spell system. | ||
Angband/65 is based on the [http://trac.rephial.org/browser/trunk SVN repository of Vanilla Angband] that is in development and is usually up to date within a few days. Currently we should have everything up to Changeset | Angband/65 is based on the [http://trac.rephial.org/browser/trunk SVN repository of Vanilla Angband] that is in development and is usually up to date within a few days. Currently we should have everything up to Changeset 1375 adapted to Angband/65. | ||
== Known issues == | == Known issues == | ||
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See also [http://sourceforge.jp/projects/angband65/ticket/ Current list of bugs and planned action items]. | See also [http://sourceforge.jp/projects/angband65/ticket/ Current list of bugs and planned action items]. | ||
== See also == | |||
[[Angband/65\Compiling|Compiling Angband/65]] |
Revision as of 11:57, 23 April 2009
Angband/65 | |
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Angband Variant | |
Developer | PaulBlay |
Based on | Angband 3.1.1,Angband/64 |
Theme | Fantasy |
Released | Apr 10 2009 (0.0.1 preAlpha) |
Updated | Not yet. |
Download | Windows |
The aim of this project is to produce Angband/64 reborn.
Rather than attempt to update the Angband/64 code directly I have decided to start from the Vanilla Angband code in the SVN repository and change the data (and code where required) to reproduce the Angband/64 gameplay.
Because I'm using GPL clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL.
I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.
Current status
I have just brought out a 'preAlpha' release with the purpose of finding new bugs. Do not expect a functional game! Please report new bugs found on the talk page, by email or on the SourceForge page
Next feature to go into the SVN repository should be the Angband/64 spell system.
Angband/65 is based on the SVN repository of Vanilla Angband that is in development and is usually up to date within a few days. Currently we should have everything up to Changeset 1375 adapted to Angband/65.
Known issues
Linux
- Reportedly 'not possible to move' in Linux.
Windows
- Previous file (angband65_001.zip) failed to run on computers without VC++ installed. (See this gamedev post for how it might be fixed) Have replaced with new file (angband65_001a.zip) compiled with Dev-C++.
- Earlier builds crashed with segment faults when compiled with Dev-C++ (most often noticed when you viewing the next screen from the character screen ('C' + 'h' command). Now seems OK.
- Spellcasting classes are not yet supported. Play a warrior type.
- Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0).
- Ego items are not being generated in the black market.
- Angband/65 is based on recent Angband 3.1.1 dev code and so includes Angband 3.1.1 bugs. As Angband bugs are fixed we will catch up and copy those fixes too.
Non-reoccurring bugs
- Memory problems (segmentation faults) along with game crashes when pressing 'x' or 'y'. This is possibly a compiler issue rather than a code issue.
See also Current list of bugs and planned action items.