Difference between revisions of "Wayfarer"

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* A large world with multiple towns and dungeons
* A large world with multiple towns and dungeons
* A speech/dialogue system
* A speech/dialogue system
* Skills, spells, enchanted items
* More skills, spells, and enchanted items
* Cooperative enemies
* Cooperative enemies
* Nonlethal combat skills
* Nonlethal combat skills

Revision as of 06:12, 15 May 2009

Wayfarer
Alpha Project
Developer Ben Hemmendinger
Theme Jabberwockey
Influences Tunnels of Doom, classic RLs
Released Mar 27, 2009 (Alpha .1)
Updated Apr 22, 2009 (Alpha .3)
Licensing Freeware, Closed Source
P. Language Processing (Java)
Platforms Browser, Windows, Linux, Mac OS X
Interface 3D/2D graphics, keyboard
Game Length potentially endless
Official site of Wayfarer


Wayfarer is an actively developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, and there are releases for Mac, Windows, and Linux.

Features

  • Blend of turn-based and real-time
  • 2D or 3D mode
  • Simple vector graphics, scalable 8x8 sprites
  • Sound and music
  • Animation, special effects
  • Save games online
  • Persistent levels (and level contents)
  • Shops
  • Limb health system
  • Combat
  • Some spells (scrolls and wands)
  • A handful of skills

Screenshot

wayfarersample.jpg

Current limitations

  • No win condition (bop 'til you drop)
  • Items come pre-identified
  • Only a few dungeon fauna, with increasing toughness on deeper levels to simulate difficulty

Future plans

  • Versatile "combine items" command
  • Option to save characters to disk (offline characters)
  • A server-based Pawn Shop for online characters
  • A large world with multiple towns and dungeons
  • A speech/dialogue system
  • More skills, spells, and enchanted items
  • Cooperative enemies
  • Nonlethal combat skills

Resources