Difference between revisions of "OpenGL"
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[[OpenGL]] is a good cross-platform 3D library. It is generally programmed in C or C++ and is easy to learn, but requires 3D hardware acceleration for good performance. | {{library| name = OpenGL | ||
|developer = Silicon Graphics International | |||
|released = 1.0 | |||
|updated = Aug 2 2006 (2.1) | |||
|dependencies = | |||
|status = Stable | |||
|licensing = SGI Free Software License B | |||
|language = | |||
|platforms = [[Windows]], [[Mac OS X]], [[Linux]] | |||
|site = http://www.opengl.org/ | |||
}}{{stub}} | |||
[[OpenGL]] is a good cross-platform 3D library. It is generally programmed in C or C++ and is easy to learn, but requires 3D hardware acceleration for good performance. |
Latest revision as of 10:06, 3 June 2009
OpenGL | |
---|---|
Library project | |
Developer | Silicon Graphics International |
Released | 1.0 |
Updated | Aug 2 2006 (2.1) |
Status | Stable |
Licensing | SGI Free Software License B |
P. Language | |
Platforms | Windows, Mac OS X, Linux |
Dependencies | |
Official site of OpenGL |
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OpenGL is a good cross-platform 3D library. It is generally programmed in C or C++ and is easy to learn, but requires 3D hardware acceleration for good performance.