Difference between revisions of "Fast Light Toolkit:Reviews"
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=== Conclusion === | === Conclusion === | ||
I have confirmed that Japanese text can be displayed via UTF-8 with FLTK functions. It is a little hard to get used to - but I think that's just because I'm not used to C++. The FLUID tool (once I noticed it) is a neat way to generate initial code and I'm hopeful I'll get the hang of it soon. Although [[Qt]] looks more professional this approach appears to be more flexible and may well pay off better in the long run. | |||
[[Category:Library]][[Category: | [[Category:Library]][[Category:Reviews]] |
Latest revision as of 07:57, 14 June 2009
Review of Fast Light Toolkit by PaulBlay
Usage background
Preferred IDE : Visual C++ 2008 Express Edition
Preferred Platform : Windows XP
Other requirements sought : Unicode support / Works with SQLite
Experience with Fast Light Toolkit
I had some initial problems getting the Hello World project to compile with FLTK. This was due to an omission in the online instructions. When compiling with VC++ you need to explicitly define WIN32 (e.g. /DWIN32 in the C/C++ compiler command line). Also where it says COMCTRL32.LIB it should say COMCTL32.LIB. Having sorted those points out I actually got my "Hello World" displayed! The functions provided by FLTK appear refreshingly simple to understand and I'm hopeful I'll be able to do what I need to with it.
Conclusion
I have confirmed that Japanese text can be displayed via UTF-8 with FLTK functions. It is a little hard to get used to - but I think that's just because I'm not used to C++. The FLUID tool (once I noticed it) is a neat way to generate initial code and I'm hopeful I'll get the hang of it soon. Although Qt looks more professional this approach appears to be more flexible and may well pay off better in the long run.