Difference between revisions of "Sane Roguelike"
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'Sane Roguelike' is a dungeon crawl through a realm of horror and | |||
madness. Armed with both weapons, powers and wits, you will confront the | |||
foul denizens and may even survive. | |||
It also refers to my holding back my 'creeping featurism' on this project. | |||
The game is in an alpha state. | |||
[http://mouseproducedgames.com/ | [http://mouseproducedgames.com/SaneRoguelikeV2.7z Sane Roguelike V2, 7z .Net] | ||
[http://mouseproducedgames.com/SaneRoguelikeV2.zip Sane Roguelike V2, zip, .Net] | |||
[http://mouseproducedgames.com/SaneRoguelikeV2Mono.7z Sane Roguelike V2, 7z, Mono] | |||
[http://mouseproducedgames.com/SaneRoguelikeV2Mono.zip Sane Roguelike V2, zip, Mono] | |||
[http://www.microsoft.com/downloads/details.aspx?FamilyID=10CC340B-F857-4A14-83F5-25634C3BF043&displaylang=en .Net 3.0 redistributable] | |||
[http://www.go-mono.com/mono-downloads/download.html Mono Download] | |||
Currently Implimented: | |||
Player Character | |||
Attack, attack at range. | |||
'Zap' wands. | |||
Inventory (Pickup, Drop, Use, Equip) | |||
'Operate' doors. | |||
Monsters | |||
[http://roguebasin.roguelikedevelopment.org/index.php?title=Roguelike_Intelligence_-_Stateless_AIs 'Ghoul' AI] | |||
Monsters use combat items | |||
Monsters use intrinsic items | |||
Monsters drop held and inventory items on death | |||
Monsters have LOS | |||
Primitive, 3x3 tiles pathfinding | |||
Map generation | |||
Caves | |||
Pillared rooms | |||
Doors | |||
Traps (Teleport) | |||
Trap resistance | |||
Monsters | |||
LOS | |||
Fully light-source based | |||
Items | |||
Melee weapons | |||
Armour | |||
Shields | |||
Wands (Teleport, Combat) | |||
Healing Potions (Not fully refactored) | |||
To-do: | |||
Items | |||
Ranged weapons | |||
'Boosting' items | |||
More potions | |||
Map Generation | |||
More room types | |||
Secret doors | |||
Miscellaneous | |||
{{stub}} | {{stub}} |
Revision as of 22:54, 23 July 2009
Sane Roguelike | |
---|---|
Alpha Project | |
Developer | Narf the Mouse |
Theme | Fantasy |
Influences | |
Released | Jul 21 2009 (alpha 2) |
Updated | |
Licensing | |
P. Language | Mono 2.4 |
Platforms | Windows |
Interface | |
Game Length | |
Official site of Sane Roguelike |
'Sane Roguelike' is a dungeon crawl through a realm of horror and madness. Armed with both weapons, powers and wits, you will confront the foul denizens and may even survive.
It also refers to my holding back my 'creeping featurism' on this project.
The game is in an alpha state.
Currently Implimented:
Player Character
Attack, attack at range. 'Zap' wands. Inventory (Pickup, Drop, Use, Equip) 'Operate' doors.
Monsters
'Ghoul' AI Monsters use combat items Monsters use intrinsic items Monsters drop held and inventory items on death Monsters have LOS Primitive, 3x3 tiles pathfinding
Map generation
Caves Pillared rooms Doors Traps (Teleport) Trap resistance Monsters
LOS
Fully light-source based
Items
Melee weapons Armour Shields Wands (Teleport, Combat) Healing Potions (Not fully refactored)
To-do: Items
Ranged weapons 'Boosting' items More potions
Map Generation
More room types Secret doors
Miscellaneous
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