Difference between revisions of "Sane Roguelike"

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|theme = Fantasy
|theme = Fantasy
|influences =  
|influences =  
|released = Jul 21 2009 (alpha 2)
|released = Jul 19 2009 (alpha 1)
|updated =  
|updated = Jul 23 2009 (alpha 2)
|licensing =  
|licensing = Free for non-commercial use
|language = [[.NET Framework 3.5]]
|language = [[.NET Framework]]
|language = [[Mono 2.4]]
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface =  
|interface = Console
|site = http://mouseproducedgames.com/
|site = http://mouseproducedgames.com/
|length =  
|length =  
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Sane Roguelike is downloadable from:
Sane Roguelike is downloadable from:
[http://mouseproducedgames.com/SaneRoguelikeV2.7z Sane Roguelike V2, 7z .Net]
[http://mouseproducedgames.com/SaneRoguelikeV2.7z Sane Roguelike V2, 7z, .Net]


Or:
Or:
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Currently Implimented:
Sane Roguelike also comes with NetExtensions, an ongoing project of the author's which is free for noncommercial use. -- The Author


Player Character
 
==Currently Implimented==
 
* Player Character
     Attack, attack at range.
     Attack, attack at range.
     'Zap' wands.
     'Zap' wands.
     Inventory (Pickup, Drop, Use, Equip)
     Inventory (Pickup, Drop, Use, Equip)
     'Operate' doors.
     'Operate' doors.
Monsters
* Monsters
     [http://roguebasin.roguelikedevelopment.org/index.php?title=Roguelike_Intelligence_-_Stateless_AIs 'Ghoul' AI]
     [http://roguebasin.roguelikedevelopment.org/index.php?title=Roguelike_Intelligence_-_Stateless_AIs 'Ghoul' AI]
     Monsters use combat items
     Monsters use combat items
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     Monsters have LOS
     Monsters have LOS
     Primitive, 3x3 tiles pathfinding
     Primitive, 3x3 tiles pathfinding
Map generation
* Map generation
     Caves
     Caves
     Pillared rooms
     Pillared rooms
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         Trap resistance
         Trap resistance
     Monsters
     Monsters
LOS
* LOS
     Fully light-source based
     Fully light-source based
Items
* Items
     Melee weapons
     Melee weapons
     Armour
     Armour
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     Healing Potions (Not fully refactored)
     Healing Potions (Not fully refactored)


To-do:
==To-do==
Items
* Items
     Ranged weapons
     Ranged weapons
     'Boosting' items
     'Boosting' items
     More potions
     More potions
Map Generation
* Map Generation
     More room types
     More room types
     Secret doors
     Secret doors
Miscellaneous
* Miscellaneous
    Save, Load and Quit (Working, needs speed increase)


{{stub}}
{{stub}}

Latest revision as of 05:40, 29 July 2009

Sane Roguelike
Alpha Project
Developer Narf the Mouse
Theme Fantasy
Influences
Released Jul 19 2009 (alpha 1)
Updated Jul 23 2009 (alpha 2)
Licensing Free for non-commercial use
P. Language .NET Framework
Platforms Windows
Interface Console
Game Length
Official site of Sane Roguelike


'Sane Roguelike' is a dungeon crawl through a realm of horror and madness. Armed with both weapons, powers and wits, you will confront the foul denizens and may even survive.

It also refers to my holding back my 'creeping featurism' on this project.

The game is in an alpha state.


Sane Roguelike is downloadable from: Sane Roguelike V2, 7z, .Net

Or: Sane Roguelike V2, zip, .Net


For Mac, Linux or other. Sane Roguelike V2, 7z, Mono

Or: Sane Roguelike V2, zip, Mono


Sane Roguelike requires either the .Net Framework 3.0 Redistributable: .Net 3.0 redistributable


Or, for those who don't like or don't have Windows, the Mono cross-platform, open-source port: Mono Download

If you have Linux, you may already have this package. If you have Vista or above, .Net 3.0 is pre-installed.

In those cases, simply make sure you have the latest version and download and run the game.


Sane Roguelike also comes with NetExtensions, an ongoing project of the author's which is free for noncommercial use. -- The Author


Currently Implimented

  • Player Character
   Attack, attack at range.
   'Zap' wands.
   Inventory (Pickup, Drop, Use, Equip)
   'Operate' doors.
  • Monsters
   'Ghoul' AI
   Monsters use combat items
   Monsters use intrinsic items
   Monsters drop held and inventory items on death
   Monsters have LOS
   Primitive, 3x3 tiles pathfinding
  • Map generation
   Caves
   Pillared rooms
   Doors
   Traps (Teleport)
       Trap resistance
   Monsters
  • LOS
   Fully light-source based
  • Items
   Melee weapons
   Armour
   Shields
   Wands (Teleport, Combat)
   Healing Potions (Not fully refactored)

To-do

  • Items
   Ranged weapons
   'Boosting' items
   More potions
  • Map Generation
   More room types
   Secret doors
  • Miscellaneous
   Save, Load and Quit (Working, needs speed increase)