Difference between revisions of "Roguestar"
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|name = Roguestar | |name = Roguestar | ||
|developer = Christopher Lane Hinson | |developer = Christopher Lane Hinson | ||
|influences = | |influences = Nethack, Slash'Em, Starflight (Electronic Arts) | ||
|theme = Sci-Fi | |theme = Sci-Fi | ||
|released = | |released = August 16, 2008 | ||
|updated = August 16, 2008 | |updated = August 16, 2008 | ||
|language = [[Haskell]] | |language = [[Haskell]] | ||
|platforms = | |platforms = Linux, Windows, MacOS X | ||
|licensing = | |licensing = AGPL3 | ||
|interface = 3D | |interface = 3D Graphics | ||
|site = http://roguestar.downstairspeople.org/ | |site = http://roguestar.downstairspeople.org/ | ||
|length = | |length = Unlimited | ||
}} | }} | ||
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. | |||
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is still in it's early stages of development, and development is much slower due to the graphical nature of the game. |
Revision as of 15:58, 18 August 2009
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Roguestar | |
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Beta Project | |
Developer | Christopher Lane Hinson |
Theme | Sci-Fi |
Influences | Nethack, Slash'Em, Starflight (Electronic Arts) |
Released | August 16, 2008 |
Updated | August 16, 2008 |
Licensing | AGPL3 |
P. Language | Haskell |
Platforms | Linux, Windows, MacOS X |
Interface | 3D Graphics |
Game Length | Unlimited |
Official site of Roguestar |
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is still in it's early stages of development, and development is much slower due to the graphical nature of the game.