Difference between revisions of "Dweller"
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== Change log == | == Change log == | ||
<pre> | <pre> | ||
2009-09-07 v.0.10.6 | |||
NEW Started adding tutorial/welcome/help screens (help screens can be disabled from the main menu) | NEW Started adding tutorial/welcome/help screens (help screens can be disabled from the main menu) | ||
NEW Added a 'Restore Default Keys' option to the main menu to restore key bindings to the deault values | NEW Added a 'Restore Default Keys' option to the main menu to restore key bindings to the deault values | ||
NEW Added some new monsters: Dark Wizard, Crazed Cultis, Sewer Troll, Sickly Rat, Worg | NEW Added some new monsters: Dark Wizard, Crazed Cultis, Sewer Troll, Sickly Rat, Worg | ||
NEW Added descriptions to all monsters | NEW Added descriptions to all monsters (can be viewed when inspecting a monster) | ||
NEW Added descriptions of the player classes when creating a character | |||
NEW Started work on themed levels (currently forest, cave, dungeon, sewer). More to come here! | NEW Started work on themed levels (currently forest, cave, dungeon, sewer). More to come here! | ||
CHANGE Improved the way poison works in the game | CHANGE Improved the way poison works in the game |
Revision as of 10:32, 7 September 2009
Dweller | |
---|---|
Beta Project | |
Developer | Bjorn Bersgtrom |
Theme | Fantasy |
Influences | Angband, Crawl |
Released | 2004 |
Updated | 2007 Feb 5 (0.9.10) |
Licensing | Freeware, Closed Source |
P. Language | Java Micro edition |
Platforms | J2ME MIDP2.0 enabled handsets |
Interface | Tiles, Keypad |
Game Length | - |
Official site of Dweller |
Dweller is the first roguelike created for java enabled cellphones, created in 2004 by Bjorn Bergstrom.
Description
Dweller is a fantasy roguelike for Java enabled cellphones. Some of its features are:
- Three player classes, the Warrior, the Wizard and the Ranger
- Simple quest (kill the Goblin king!)
- Random dungeons with traps and secret doors
- Monsters with simple AI
- Items and item enchants
- Inventory and equipment
- Spells and ranged weapons
- FOV
- Save/Load
- ASCII/Graphics support
Dweller is designed to run on any MIDP2 enabled handset. Older versions also work on MIDP1 handsets, but in 2009 MIDP1 support was abandoned.
Download
The easiest way to get Dweller installed on your phone is to point your handsets browser to the Dweller WML page at http://www.roguelikedevelopment.org/dweller/index.wml
You can also download the JAR and JAD files required to install the game here:
Old versions of the game can be downloaded from
http://www.roguelikedevelopment.org/dweller/old
Screenshots
How to Play
Note: All keys can be redefined within the game to better suit your handset.
Movement
Use numeric keys or joystick to move.
Search
Use key 5 or center on joystick to stand still and search, pickup items and ascend/descend stairs.
Target/Look
Use key 0 to look around on the map/interact with things on the map or to target creatures if wielding a ranged weapon and ammo.
Use numeric keys or joystick to move cursor.
While in target mode use key 5 to select target or interact with things on the map.
Use key # to cycle between targets on the map
Combat
Move into monsters to attack them and into doors to open them.
Menu
Use * to bring up the game menu (inventory, character info, new game, save/load, message history, exit, version information)
Use # to go straight to the inventory screen.
Character stats
Your character has four attributes; Attack, Defence, Magic and Speed. When displayed ingame the are shown as Attack/Defence/Magic/Speed.
Attack determines chance of doing damage in combat and the amount of damage that can be done in melee combat. Attack can be increased by using weapons and other items found in the dungeon.
Besides the attributes your character has Hit Points (Magic Points was removed in a recent version). When Hit Points reach 0 you die and have to start over.
Inventory
Available inventory slots are Melee Weapon, Missile Weapon, Armour, Shield, Helmet, Boots, Ring, Amulet. Use your inventory to equip/remove/drop/examine items you are carrying.
ToDo list
- Add a speed decrease when encumbered
- Better monster AI
- More varied dungeons
- More items
Acknowledgements
I wish to thank the following people for helping out with play testing, bug reporting, making suggestions for improvements and much more:
- ABCGi
- DarkGod
- David Damerell
- David Grenier
- DrG
- Haloocyn
- Harlander
- Jakub Debski
- Jeff Lait
- Kajetan Nieszporek
- Kostatus
- Marius Vasaasen
- Paul Prestidge
- Pekka Nurminen
- Petr "JuPiTeR" Visek
- Philip Linde
- R.Dan Henry
- Rhialto
- Stephen Legate
- Terje S. B????
- Tim Allen
- Vesa Nieminen
Testimonies and reviews
"Just started playing Dweller on my new phone and it seems like a pretty nifty game :) Simple enough to pick up quickly and easy to control despite the lack of keys available." - daniel andersen
"I really love to play roguelikes and I think that dweller is a superb idea THX for all those who developed dweller for making it and working on it. If I can help just let me know ;)" - haloocyn
"Awesome game!!! I've been playing your game since your very first version and i always check your site for new version. It rocks!" - Ethaniel
"IT ROXX!!!" - mastaG
"Far more addictive than the all singing/dancing multi-coloured "Bomberman" that I spent ????5 on downloading. Well found. :)" - www.stumbleupon.com
"I think is the best Java Game I have ever seen, so addictive, so beautiful, and free." - Roberto
"Dweller is surely the best cellular game i've seen; really good job!! Thanks!" - Ci00rix
Article on Dweller at AtomicMPC http://www.atomicmpc.com.au/article.asp?CIID=24903
And of course Rhialto's Dweller fanpage (thanks!) http://pages.videotron.com/martika/dweller/
External links
- http://roguelikedevelopment.org/dweller/index.wml — direct WAP browser link
Change log
2009-09-07 v.0.10.6 NEW Started adding tutorial/welcome/help screens (help screens can be disabled from the main menu) NEW Added a 'Restore Default Keys' option to the main menu to restore key bindings to the deault values NEW Added some new monsters: Dark Wizard, Crazed Cultis, Sewer Troll, Sickly Rat, Worg NEW Added descriptions to all monsters (can be viewed when inspecting a monster) NEW Added descriptions of the player classes when creating a character NEW Started work on themed levels (currently forest, cave, dungeon, sewer). More to come here! CHANGE Improved the way poison works in the game CHANGE Improved targeting interface CHANGE Casters got a lot of xp for casting spells, regardless if the target was killed or not. Xp is only rewarded for kills now CHANGE The Warriors speed has been increased CHANGE Any class can now use scrolls again, not only Wizards as it was changed to in 0.10.4 CHANGE Removed scrolls with offensive effects (fire, drain etc) CHANGE Chance to resist poison is no longer based on Magic but on unmodified Defense FIX Solved a problem with item cycling while targeting when equiping both a book and a wand FIX Solved a problem with item targeting for items that doesn't require a target (Wand of Mapping etc) FIX You should no longer see multiple death messages when dying while fighting multiple/fast mobs FIX Non-casters no longer use effects (poison, draining etc) in other ways than as a result of successful attacks (ie a spider applying poison when biting, a vampire draining life when biting etc) FIX Solved a problem with linebreaks when displaying text 2009-08-30 v.0.10.5 CHANGE Increased casting time of spells CHANGE Animals no longer drop any loot when killed CHANGE Vampire Bats are no longer of neutral alignment CHANGE Improved some feedback messages when interacting with doors CHANGE Renamed some arrow types FIX Selecting a "non menu item" (version, memory etc) when having no active game no longer cause a crash FIX Creatures no longer use effects (poison, draining etc) unless they are adjacent to the player or if they are casters NEW It is now possible to disarm traps on chests NEW It is possible to use double size graphics. Change graphics size from the menu on the fly 2009-08-25 v.0.10.4 CHANGE Removed MIDP1 supprt. Game is MIDP2 only. This means a single version for all handsets CHANGE Merged graphics and ascii version into one. Change mode from the menu on the fly CHANGE Removed Magic Points. Wizards can now cast unlimited number of spells CHANGE Rangers now have unlimited number of normal arrows. CHANGE A default set of keys are defined at start. Keys can be reconfigured as usual via the menu CHANGE Changed a lot of stats on items and monsters CHANGE Removed some monsters NEW Added some monsters NEW Added more items NEW Current xp and xp to next level is now shown at the bottom of the screen 2007-02-05 v.0.9.10 FIX Inventory categories weren't correctly remembered when coming back FIX Corrected yet another issues with cloning 2007-02-05 v.0.9.9 FIX Minor text wrapping issue solved 2007-02-05 v.0.9.8 FIX Corrected wrapping in bottom infobar CHANGE Correct keys are shown in-game regardless of redefined keys 2007-02-02 v.0.9.7 FIX Alternate keys weren't saved correctly NEW Key bindings screen will be shown on startup if no keys have been defined 2007-02-02 v.0.9.6 FIX Corrected major crash in the new textbox 2007-02-01 v.0.9.5 FIX Corrected problems with the scrollbar FIX Corrected yet another cloning problem 2007-01-31 v.0.9.4 FIX Corrected problems with the new menues NEW Added some extra info to the gain level menu 2007-01-29 v.0.9.3 NEW Added scrollbar to the menues 2007-01-26 v.0.9.2 NEW Added alternate keys for the game commands CHANGE Added black outline on ASCII tiles FIX Defined keys are noew correctly saved 2007-01-15 v.0.9.1 NEW Added option to redefine keys NEW Added water as a dungeon tile 2007-01-03 v.0.9.0 NEW Improved dungeon generator NEW Items and creatures out of LOS are shown at their last know position CHANGE No more mushrooms in the top level forest CHANGE Player starts at the entrance to the dungeon 2006-10-24 v.0.8.3 FIX Gameplay balancing CHANGE UI improvements CHANGE A missed attack on a neutral target now correctly sets the target as hostile 2006-04-04 v.0.8.2 FIX You can no longer save the game if dead 2006-03-21 v.0.8.1 CHANGE Made the ASCII tiles non-transparent CHANGE Decreased rarity of Potion of Recharging to make the Wizard's life easier 2006-03-04 v.0.8 CHANGE New underlying rendering engine NEW Hiscore list NEW Added support for target cycling when in targeting mode 2005-08-01 v.0.7.15 FIX Made charmed monsters a bit more intelligent when selecting target FIX Removed problem with equipment cycling if out of ammo FIX Pressing 0 on the gain level screen no longer removes the screen FIX Items of draining could drain more HP than the target had FIX Removed problem when targeting adjacent map square if it blocks LOS FIX Player now gains a little bit of xp for disarming traps FIX Sometimes xp was lost when failing to use spells CHANGE Renamed Comestible to Food 2005-07-05 v.0.7.14 FIX Reduced power of Scroll of Enchant 2005-07-03 v.0.7.13 FIX Enchanting an equipped item now correctly affect the player's stats FIX Charmed monsters will not attack themselves if no other monster is near FIX Corrected problem with equipment cycling in targeting mode 2005-06-29 v.0.7.12 NEW Pressing 0 while in targeting mode cycles between useable and equipped items FIX Several "under the hood" improvements to improve code readability and speed 2005-06-27 v.0.7.11 NEW Added Wizards Robe, Wizards Hat, Scroll of Enchant FIX Corrected a problem with item prefixes 2005-06-23 v.0.7.10 NEW Improved navigability back and forth between inventory screens NEW Added scrolls of magic mapping FIX Traps were always shown in the graphics version 2005-06-22 v.0.7.9 NEW Added All and Equipped to inventory listing CHANGE Grouped some items in the inventory FIX Max depth visited wasn't restored when loading a saved game FIX Minor optimizations to AI code to improve performance 2005-06-14 v.0.7.8 NEW Made some creatures neutral towards the player (wild dogs, bats, rats) 2005-06-13 v.0.7.7 CHANGE Improved messages in combat and reduced the number of prompts 2005-06-11 v.0.7.6 NEW Inventory is now divided into several categories CHANGE Saved game is automatically loaded upon startup CHANGE If no saved game exists, character creation screen is shown CHANGE Stat increase always possible on level up 2005-05-28 v.0.7.5 NEW Monsters will not use ranged attacks if outside player's light radius NEW Added option to open a door while in look mode. 2005-05-23 v.0.7.4 NEW Chests and trapped chests. Use 5 to interact. CHANGE Improved environment graphics by Petr "JuPiTeR" Visek. 2005-03-22 v.0.7.3 FIX Once and for all removed the possibility to target yourself with a missile weapon FIX Corrected problem with carrying capacity based on character type FIX Door and trap gfx added 2005-03-19 v.0.7.2 FIX Removed weird enchantments on some items like Deadly Gold Coins and so on NEW The player will regain HP and MP when reaching a previously unvisited depth NEW Player name for each character type 2005-03-08 v.0.7.1 FIX Corrected newly introduced bug when picking up identical items FIX Solved problem when deleting finished game upon application exit FIX Entire screen is cleared. No more white stripes at the edges. FIX Corrected graphical glitches in the new rendering system FIX Corrected problem when targeting using magic items FIX No message was sometimes given if unable to target creature NEW Added Book of Charms and the possibility to charm monsters NEW Added extra colouring in inventory 2005-03-01 v.0.7.0 NEW Added some beautiful graphics kindly contributed by Petr "JuPiTeR" Visek. Thanks Petr! 2005-01-07 v.0.6.36 NEW The player will be notified if a save game exists when the game is started 2005-01-04 v.0.6.35 CHANGE Player will always start on up/down stairs if going down/up 2005-01-02 v.0.6.34 CHANGE You can no longer gain more than one level at a time FIX Poison didn't properly reduce attack and defence of victim 2005-01-01 v.0.6.33 CHANGE Key 1/3 and 7/9 now actually move an entire page up or down in the menues CHANGE "You go deeper into the dungeon" -> "You go down to depth x" CHANGE Prevented use of offensive spells on yourself CHANGE Scrolls do not require any MP and are easier to use than books and wands FIX Solved monster item drops that replaced item already on the ground FIX Speed items didn't stack properly NEW Added more "flavour" texts to items, based on their enchantments 2004-12-30 v.0.6.32 CHANGE Game menu remembers it's last state (less scrolling) CHANGE Increased chance of MP recovery NEW Added individual carrying capacity for the different character classes NEW Added "Carrying x/y" to Character screen to show inventory weight and carrying capacity 2004-12-29 v.0.6.31 CHANGE Made level ups a bit more frequent on higher levels CHANGE Changed from "You reached depth x" to "Depth x" to fit smaller displays CHANGE Targets standing in a cell that blocks LOS can still be targeted CHANGE Level up/death screen shown AFTER actual game messages instead of before FIX Corrected some weight problems (bows and books weighed 0) NEW Pressing # while in "examine" mode will take you to the inventory NEW Pressing # while in "item menu" mode will take you back to the inventory 2004-12-27 v.0.6.30 NEW Load option on the game menu isn't shown if there is no save game 2004-12-26 v.0.6.29 FIX Sometimes nothing was summoned on summon traps FIX Solved item drops that replaced item already on the ground 2004-12-25 v.0.6.28 CHANGE Prevented monster drops on top of stairs and in doorways NEW Added option to disarm traps when in look mode NEW Added option to close door when in look mode 2004-12-22 v.0.6.27 FIX Removed some graphical glitches 2004-12-20 v.0.6.26 CHANGE The auto target changes back to the player if target is dead FIX No longer showing "You see the player..." when targeting yourself 2004-12-19 v.0.6.25 NEW Added "You see xxx" message in targeting mode for both monsters and items 2004-12-17 v.0.6.24 FIX No more level up screen if dying and getting a level up in the same round. FIX Arrows should never replace current item on ground (for real this time :-) CHANGE Made potions regain a fixed amount of HP/MP 2004-12-10 v.0.6.23 NEW Inventory remembers last selected position -> less scrolling NEW Targeting interface remembers last target NEW Added two new room types FIX Strange LOS glitches fixed CHANGE Made some minor change to the dungeon generation code CHANGE Modified item rarity of items drops from killed monsters 2004-12-09 v.0.6.22 FIX Removed problem with items and monsters in walls on the surface level CHANGE Toned down xp received from perfect hits CHANGE Stat increase will occur less often once on higher player levels 2004-12-08 v.0.6.21 FIX Corrected the ClassCastException bug when loading a game NEW A first version of magically enchanted/cursed items 2004-12-07 v.0.6.20 CHANGE No need to show "miss" if "fumble" CHANGE Always center on player even when screen extent goes outside map boundary -> fewer messages that cover game area 2004-12-02 v.0.6.19 FIX Corrected typo 'fail' -> 'fails' FIX Weapon enchantment effects no longer shown if the target died by the normal attack damage 2004-12-01 v.0.6.18 FIX Dropping same kind of item on occupied cell modifed amount incorrectly NEW Small chance that weapons and ammo can be enchanted NEW Differentiated interval between different stat increases on level up based on player class 2004-11-26 v.0.6.17 NEW Player starts with weapons and armour equiped 2004-11-26 v.0.6.16 FIX You can no longer target a monster outside your FOV but within a clear line of fire FIX Savegame is deleted when dying FIX Never repeat "You're standing on" and similar messages FIX Arrows from enemy fire never replace existing item on the ground CHANGE Stairs down are no longer generated on level 10 CHANGE Modifications to the combat code 2004-11-24 v.0.6.15 FIX Savegame is deleted when dying CHANGE Toned down damage from perfect hits 2004-11-24 v.0.6.14 FIX Corrected a serious bug in the item and monster generation code that with high certainty crashed the game when going down to level 6 or below. FIX Corrected some combat messages CHANGE Downleft and downright in menu skips the four subsequent items in the list and upleft and upright skips the 4 preceding items CHANGE Temporarily went back to the old prompt NEW Menu coloring which makes the selected item stand out a bit more CHANGE Added penalty for firing bow at adjacent targets 2004-11-22 v.0.6.13 CHANGE Reworked part of the attack and damage code 2004-11-21 v.0.6.12 CHANGE Increased rarity of mushrooms in the forest CHANGE Decreased effect of mushrooms CHANGE Renamed "Watery potion" to "Weak potion" and "Thick potion" to "Strong potion" CHANGE Loading a saved game no longer deletes it (although dying does). NEW Perfect hits does extra damage and gives xp NEW Up when on first item in a menu takes you to the last and vice versa FIX Removed possibility for player (and AI) to select a target if a monster is in the way 2004-11-19 v.0.6.11 NEW Downleft and downright in the menues selects the last item in the list and upleft and upright selects the first item in the list NEW Perfect hits in melee and ranged combat NEW Unable to drop something in an occupied cell NEW Distance to target now effects chance of hitting with a bow NEW Hp and xp modifications are now shown for ranged attacks NEW Added potions of recharging NEW Wizard now starts with a potion of recharging and a scroll of teleport NEW Added some new books FIX Unmodified attack stat effects chance of hitting with a bow instead of modified attack stat FIX Corrected incorrect text when fire spells backfire FIX Entire stat line at the bottom of the screen is refreshed when updated FIX Removed problem with targeting a monster in a cell that blocks LOS 2004-11-11 v.0.6.10 CHANGE Goblin archers are less powerful in hand to hand combat 2004-11-10 v.0.6.9 NEW Added mushrooms of healing that can be found in the forest NEW Added healing potions of varying strength 2004-11-05 v.0.6.8 NEW Experience required for next level shown in character screen NEW Wizard starts with a Book of Fire FIX Incorrect message was displayed for missed damage effects 2004-11-02 v.0.6.7 BUG Load crashed if a savegame didn't exist 2004-11-02 v.0.6.6 BUG 0.6.5 wouldn't start at all... FIX Removed the "You died!" and "You die!" combo 2004-11-01 v.0.6.5 FIX Recovery of MP was accidentally removed when removing automatic HP recovery NEW Current experience shown in Character screen NEW Nokia version with full canvas 2004-10-24 v.0.6.4 NEW Added Goblin archers BUG Removed increase in HP when wielding many items 2004-10-18 v.0.6.3 NEW Monsters will sometimes move around blocking obstacles to reach the player NEW Added a message when drinking a potion BUG Monsters are no longer generated in walls on first level FIX Player can no longer fire arrows on himself 2004-10-17 v.0.6.2 FIX Increased agressivity of monsters FIX Reduced heap memory footprint NEW Damage dealt to monster shown NEW Experience gained by killing monster shown NEW Failed use of wands now told to the player NEW Added messages when a target resist an effect 2004-09-26 v.0.6.1 BUG Quest message wasn't shown when starting a new game 2004-09-24 v.0.6 NEW Player starts in the wilderness above the dungeon NEW Simple quest. Kill the Goblin King! CHANGE Change back to no automatic recovery of HP to make the game more interesting 2004-09-20 v.0.5.920 NEW Message when changing to Target/Look mode and out of ammo FIX Reduced heap space use even more. Should probably result in a speed incease as well 2004-09-12 v.0.5.912 FIX Reduced memory footprint due to heap space issues on some Nokia phones. FIX Corrected potential problem in the load/save code NEW Improved creature generation NEW Player class is shown on the Character menu 2004-09-10 v.0.5.910 BUG Opening a door gave the message "Your standing in a doorway" even though the player didn't move there 2004-09-05 v.0.5.905 FIX Increased damage from arrows BUG Removed a bug that made it possible to shoot through walls NEW Added a New Game option on the Game Menu with a simple character selection screen (Warrior, Wizard or Ranger) NEW Magic can backfire NEW Added some new items 2004-09-04 v.0.5.904 BUG Corrected bug in cloning of items/monsters BUG Load/Save bug fixed FIX Code cleanups and improvements FIX Changed the AI code to work better with attack spells 2004-08-29 v.0.5.829 BUG Corrected bug in attack spells (some creatures that shouldn't have fire attacks had) BUG Corrected bug in inventory when dropping the last item in the last 2004-08-28 v.0.5.828 BUG Corrected bug in inventory stacking NEW More items and creatures 2004-08-17 v.0.5.825 NEW Item and creature definitions moved to a preprocessed XML file (note: not all items and creatures redefined in XML yet) FIX Improved execution speed by optimizing item and creature datastructures NEW Minor gui improvements in inventory 2004-08-17 v.0.5.817 BUG Corrected NullPointerException bug 2004-08-03 v.0.5.807 FIX Changed so that poison affects only current attack and defence, not max. FIX Removed the silly "The Player gestures" message if using magic on yourself 2004-08-03 v.0.5.803 FIX Player is spawned on stairs down on first level and on stairs up on any other level FIX Items and creatures are only generated on empty cells to prevent covering stairs NEW Current/maximum stats for Attack, Defense, Magic and Speed. NEW Character info screen shows unmodified and modified stats 2004-06-20 v.0.5.623 BUG Fixed a bug when dropping one item out of a stack of items 2004-06-20 v.0.5.622 BUG Corrected a bug when removing the last item in the inventory FIX Removed the auto save when going up/down stairs NEW Added autosave when the application is paused (incoming call, SMS etc) NEW Player is spawned on stairs down to assure that the player can leave the level 2004-06-20 v.0.5.621 NEW Added HP and MP on the gain level screen 2004-06-20 v.0.5.620 BUG Removed a bug that made the message history always blank FIX Shortened the "You reached dungeon depth..." text. It was too long to fit on some screens. FIX Improved the game loop. Overall game speed is increased. FIX Monsters are removed immediately when they die, instead of at the end of game loop 2004-06-16 v.0.5.616 FIX Made a few low level improvements to increase speed and reduce code size FIX Improved text output when targeting self with a spell 2004-06-13 v.0.5.613 NEW Ranged weapons and ammo NEW Added gain level screen NEW Variable number of message lines based on screen height NEW Added weapons of fire, crushing, poison and draining BUG Corrected a bug when switching views BUG Corrected a bug when using wands FIX Corrected error in the look/target code 2004-06-12 v.0.4.612 NEW Added scrolls of draining NEW Wounded/weak monsters will try to flee from the player FIX Minor fix in the gain experience code that might cause trouble 2004-06-11 v.0.4.611 NEW Added weapons of draining 2004-06-06 v.0.4.608 NEW Added wands with a limited number of charges NEW Added scrolls of recharging. Works on items on the ground and on creatures. 2004-06-06 v.0.4.606 NEW Spiders can poison and permanently weaken their targets NEW Added new monster Fire spirit NEW Added scrolls of healing, teleport and slow monster FIX Secret doors weren't flagged as hidden. FIX Search now actually works. Hidden traps and doors can now be found. 2004-06-04 v.0.4.604 NEW Moving to a "special" cell (door, stairs etc) will be shown as a message. 2004-06-02 v.0.4.602 BUG Fixed crash when pressing 5 in Look mode (works in Target mode) 2004-05-31 v.0.4.531 FIX Corrected a typo (equiped=equipped) FIX Compressed multiple "You die!" messages into a single one. FIX Toned down the amount of damage made to prevent freak one hit kills. FIX Tweaked the display routines NEW Look/Target mode, numeric key 0 to activate/deactivate NEW Simple magic, Scroll of Fire, Use from inventory and select a target NEW If standing on an item a brief description will be shown. 2004-05-27 v.0.3.527 BUG Fixed a bug when exiting the game 2004-05-18 v.0.3.518 NEW Summon Trap NEW Teleport Trap NEW Autosave when changing dungeonlevel FIX Character screen displayed MP incorrectly NEW Resting (and moving) has a chance to regain MP FIX Level up increases both current and max HP/MP, not just max HP/MP NEW Version info in Game Menu NEW Bash down jammed doors and lockpick locked doors 2004-05-18 v.0.3.517 FIX Modified level 2 exp threshhold NEW If player moves to a cell with an item it's name is shown as a message NEW Added a small chance (higher when standing still) of HP recovery each turn FIX Made dark grey entities like Spiders a bit lighter NEW Inventory and game menu can be left using # and * NEW Added game over screen NEW Listsize indicator for inventory 2004-05-15 v.0.3.515 BUG Fixed unequip bug when dropping one item from a stack NEW Added experience levels and stat gain NEW Added dungeonlevel counter on Character screen NEW Added simple encumbrance (no speed reduction but limited, non fixed, inventory size) NEW Added secret doors and traps NEW Added search option used when standing still and when moving (less chance) NEW Listsize indicator for game menu NEW New dungeoncreation algorithm Changes in previous versions NEW Added scrolling to the character info screen BUG Corrected serious bug in the scheduler when changing level BUG Corrected bug in menues NEW Added a Game Menu accessible from the * key NEW Added a Character command to the Game Menu that shows HitPoint, MagicPoints, Attack, Defense, Magic and Speed attributes NEW Added an Exit command to the Game Menu NEW Added a Message History available from the Game Menu (*) FIX Shortened the player stats line on the map to '@ HP MP Att/Def/Mag/Spd FIX Shortened the inventory stat line FIX Corrected the error with healing potions increasing the maximum hp (Note that healing potions won't stack because of the way the code handles items with random attributes/modifiers) FIX Fixed the "You hit the player" message that occured whenever you attacked something FIX Limited the number of lines displyed to 2+ and grouped identical messages. This can give a bit odd results like if two rats attack and damage you will result in a single "The Rat hits you", but it's better than too many messages. BUG Corrected an error in the Save command. NEW Added a Remove command in the inventory to remove an equiped item. NEW Added a speed stat and a new scheduler to handle the varying speed of creatures NEW Inventory actions (drop, use) take time to perform NEW Added commands 'Drop One' and 'Drop All' in inventory NEW Added more items and some new creatures NEW Monsters get thougher the deeper you go NEW Experimental final "boss" BUG Fixed bug in FOV BUG Fixed bug in inventory FIX Lots of small code improvements