Difference between revisions of "Netwhack"
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|released = 24/06/1997 | |released = 24/06/1997 | ||
|updated = 04/01/2006 | |updated = 04/01/2006 | ||
|status = [[Beta]] 0. | |status = [[Beta]] 0.5.0 | ||
|language = [[Java]] | |language = [[Java]] | ||
|platforms = Java | |platforms = Java | ||
|genre = Roguelike (...) | |genre = Roguelike (...) | ||
|features = | |features = No redeeming features. | ||
|licensing = Closed Source, Freeware | |licensing = Closed Source, Freeware | ||
|interface = [[ASCII]], Emulated ASCII, Keyboard | |interface = [[ASCII]], Emulated ASCII, Keyboard | ||
Line 21: | Line 21: | ||
Netwhack is under development, currently on Step 14 of [[How to Write a Roguelike Game in 15 Steps]].<br> | Netwhack is under development, currently on Step 14 of [[How to Write a Roguelike Game in 15 Steps]].<br> | ||
<br> | <br> | ||
Key features in version 0.5.0: | |||
<br> | <br> | ||
o | o Different kinds of dungeons (LCave, BDungeon, etc)<br> | ||
o A movement cost and priority system.<br> | o A movement cost and priority system.<br> | ||
o Magic items (such as a sword of strength).<br> | o Magic items (such as a sword of strength).<br> | ||
o | o Load and save ability<br> | ||
o | o Extremely small size (102kb)<br> | ||
o Better monster AI than in 0.4.8.<br> | |||
<br> | |||
I've taken time to write a developer's journal, a captain's log if you will, as I write this game over the years. This and the game itself is available on the game's [http://ca.geocities.com/frl8@rogers.com/oliver/netwhack/news.html homepage].<br> | I've taken time to write a developer's journal, a captain's log if you will, as I write this game over the years. This and the game itself is available on the game's [http://ca.geocities.com/frl8@rogers.com/oliver/netwhack/news.html homepage].<br> | ||
== Versions and platforms == | == Versions and platforms == | ||
Netwhack requires Java 1. | Netwhack requires Sun Java 1.5 or higher. [http://java.com/en/download/ Get Java Now!]<br> | ||
Latest ''release'' version is v. 0. | Latest ''release'' version is v. 0.5.0, dated January 4th, 2006.<br> | ||
Latest ''development'' version is v. 0. | Latest ''development'' version is v. 0.5.1, dated January 4th, 2006.<br> | ||
== Technical == | == Technical == |
Revision as of 02:04, 5 January 2006
Netwhack is a roguelike game written in Java by Oliver Richman.
Netwhack | |
---|---|
Developer | Oliver Richman |
Theme | Fantasy |
Influences | NetHack |
Status | Beta 0.5.0 |
Released | 24/06/1997 |
Updated | 04/01/2006 |
Licensing | Closed Source, Freeware |
P. Language | Java |
Platforms | Java |
Interface | ASCII, Emulated ASCII, Keyboard |
Game Length | 15 minutes |
Official site of Netwhack |
Description
Netwhack is under development, currently on Step 14 of How to Write a Roguelike Game in 15 Steps.
Key features in version 0.5.0:
o Different kinds of dungeons (LCave, BDungeon, etc)
o A movement cost and priority system.
o Magic items (such as a sword of strength).
o Load and save ability
o Extremely small size (102kb)
o Better monster AI than in 0.4.8.
I've taken time to write a developer's journal, a captain's log if you will, as I write this game over the years. This and the game itself is available on the game's homepage.
Versions and platforms
Netwhack requires Sun Java 1.5 or higher. Get Java Now!
Latest release version is v. 0.5.0, dated January 4th, 2006.
Latest development version is v. 0.5.1, dated January 4th, 2006.
Technical
o Netwhack simulates an old IBM PC's 80x25 screen, and even contains a colormap. It always looks exactly the same on any system it runs on.
o Reccomended system is Linux, Windows or Macintosh. running on a 300mhz AMD equivalent or better. 256mb ram.
See also
Netwhack Homepage
Concept Art
CryptRL - homepage
Dweller - homepage
Guardian Angel - homepage
JADE - homepage
Kalyp - homepage
NG Java Roguelike Engine - homepage
Tyrant - homepage
Art with Wanny ^^