Difference between revisions of "Ighalsk"

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(Updated for release 0.1.9)
(Added short list of current features)
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* Both randomly-generated and hand-crafted levels;
* Both randomly-generated and hand-crafted levels;
* Monster, level, item and profession editors.
* Monster, level, item and profession editors.
== Current Features ==
* Monster editor to simplify the job of creating new monsters.
* Choose from a Mighty, Philosophical, or Blessed Hero.
* Three different starting quests with distinctly different monsters:
  * The Tunnels of Lost Dreams;
  * The Necropolis of Zezun;
  * Arachnaxos.


See also [http://ighalsk.blogspot.com/ the Ighalsk blog].
See also [http://ighalsk.blogspot.com/ the Ighalsk blog].

Revision as of 03:12, 27 October 2009

Ighalsk
Alpha Project
Developer LukeSchubert
Theme Fantasy
Influences Angband (plus variants), Kingdom Hearts, Battle of Wesnoth
Released Feb 26, 2009 (0.1.0)
Updated Oct 27, 2009 (0.1.9)
Licensing GPL
P. Language Python
Platforms
Interface
Game Length
Official site of Ighalsk


An all-new roguelike, written in Python, released as open-source software under the GPL. Will feature:

  • Both randomly-generated and hand-crafted levels;
  • Monster, level, item and profession editors.

Current Features

  • Monster editor to simplify the job of creating new monsters.
  • Choose from a Mighty, Philosophical, or Blessed Hero.
  • Three different starting quests with distinctly different monsters:
 * The Tunnels of Lost Dreams;
 * The Necropolis of Zezun;
 * Arachnaxos.

See also the Ighalsk blog.