Difference between revisions of "Interhack"
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|influences = [[Nethack]] | |influences = [[Nethack]] | ||
|released = Sep 03, 2000 (1.0.1) | |released = Sep 03, 2000 (1.0.1) | ||
|updated = Oct | |updated = Oct 29, 2009 (2.1.23) | ||
|licensing = [[GPL]] | |licensing = [[GPL]] | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
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* Mac OSX: not yet (in time) | * Mac OSX: not yet (in time) | ||
18,173 lines of C++ and growing... | |||
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | ||
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* Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion | * Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion | ||
* Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors | * Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors | ||
* Monsters: gridbugs, rodents, chameleons (that actually blend in) | * Monsters: gridbugs, rodents, chameleons (that actually blend in), gnomes | ||
* MonsterAI: bot, gridbug | * MonsterAI: bot, gridbug | ||
* Players: wizard, bot | * Players: wizard, bot |
Revision as of 08:47, 29 October 2009
Interhack | |
---|---|
Alpha Project | |
Developer | Nathan Daniels |
Theme | |
Influences | Nethack |
Released | Sep 03, 2000 (1.0.1) |
Updated | Oct 29, 2009 (2.1.23) |
Licensing | GPL |
P. Language | C++ |
Platforms | Linux Windows |
Interface | ANSI GTKmm |
Game Length | |
Official site of Interhack |
What are you looking for? Rabbits? Or something Bigger?
Requirements: glibmm
Operating System Support:
- Linux: fully supported
- Windows: compiles and almost fully running (mingw) - client works
- Mac OSX: not yet (in time)
18,173 lines of C++ and growing...
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack currently supports the following plugins:
- Interfaces: ansi (working), gtkmm (partial), curses (basic)
- Interfaces: ansi supports ascii, IBMGraphics and utf-8, keypad input
- Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion
- Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors
- Monsters: gridbugs, rodents, chameleons (that actually blend in), gnomes
- MonsterAI: bot, gridbug
- Players: wizard, bot
- Levels: normal, cavern, maze, template loader
- Rooms: simple
Current Games State: Alpha, but source code is available on Sourceforge