Difference between revisions of "POWDER/Deities"
(→Tlosh: Added necromancer healing piety effects. See piety.cpp:pietyHeal()) |
(→Pax: Cleric gains piety for healing. See piety.cpp:pietyHeal()) |
||
Line 179: | Line 179: | ||
*Dress like a cleric. | *Dress like a cleric. | ||
* +1 Piety for being in dress code (2.5% chance) | * +1 Piety for being in dress code (2.5% chance) | ||
* +1 Piety for healing yourself | |||
* +3 Piety for healing a non-enemy other than yourself | |||
* -1 Piety for using vampiric healing | * -1 Piety for using vampiric healing | ||
* -1 Piety for turning friendly monster hostile by attacking | * -1 Piety for turning friendly monster hostile by attacking |
Revision as of 14:24, 14 December 2009
POWDER homepage : POWDER Gameplay
no one god
Description
- Class: Adventurer
- Stat gain: +5/+5
Klaskov
Description
- Class: Fighter
- Stat gain: 6d2+3 HP, 0 MP
Dress Code
Dressing like a Fighter requires:
- Iron Helm
- Tower Shield
- Plate Mail
- Iron Shoes
Dress Code Message: "You look like a fighter!."
Losing Dress Code Message: "You look less belligerent."
Benefit: Grants Regeneration Intrinsic
How to please Klaskov:
- Kill.
- Spells are discouraged, but modest use is not a problem, at least if you leave a trail of corpses.
- Dress like a fighter.
- +1 Piety for being in dress code (20% chance)
Belweir
Description
- Class: Wizard
- Stat gain: 0 HP, 6d2+3 MP
Dress Code
Dressing like a Wizard requires:
- Floppy Hat
- Plain Robe
- 2 Rings
- Pointed Slippers
Dress Code Message: "You look like a wizard!"
Losing Dress Code Message: "You look less foolish."
Benefit: Accelerates your Mana regeneration.
How to please Belweir:
- Cast spells.
- Identify things.
- Dress like a wizard.
- Avoid melee combat.
- +1 Piety for being in dress code (20% chance)
- +1 Piety for zapping a wand
- +3 Piety for IDing an item
- -1 Piety for being surrounded by two or more monsters
- -1 Piety for attacking with melee (20% chance)
Quizar
Description
- Class: Rogue
- Stat gain: 4d2+2 HP, 2d2+1 MP
Dress Code
Dressing as a Ranger requires:
- Leather Cap
- EITHER
- Bow or Torch
- OR Rapier & Buckler
- (Studded) Leather Tunic
- Hiking Boots
Dress Code Message: "You look like a ranger!"
Losing Dress Code Message: "You look less adventurous."
Benefit: Your arrows never break. You avoid traps.
How to please Quizar:
- Use ranged attacks.
- Identify things.
- Dress like a ranger.
- Kill sleeping monsters.
- Find secrets (doors, traps).
- Don't make a lot of noise (equipment choice).
- Note: Quizar doesn't mind melee, but doesn't like it to be noisy.
- +1 Piety for being in dress code (20% chance)
- +1 Piety for attacking sleeping/paralyzed monsters
- +1 Piety for making a ranged attack
- +2 Piety for zapping a wand
- +5 Piety for creating a trap
- +5 Piety for finding a secret
- +5 Piety for IDing an item
Tlosh
Description
- Class: Necromancer
- Stat gain: 2d2+1 HP, 4d2+2 MP
Dress Code
Dressing as a Necromancer requires:
- Golden Headgear
- Wand or Staff in any hand
- Crystal Plate Mail
- Golden Ring
- Golden Necklace
Dress Code Message: "You look like a servant of death!"
Losing Dress Code Message: "You look less deadly."
Benefit: Death magic resistance. "Finger of death" always hits you (?).
How to please Tlosh:
- Don't use healing, especially spells.
- Use ranged attacks, not melee.
- Kill sleeping monsters.
- Use death magic.
- +1 Piety for being in dress code (5% chance)
- +1 Piety for healing enemies (allowing them to suffer longer) or vampiric healing
- +2 Piety for attacking sleeping/paralyzed monsters
- -1 Piety for attacking with melee (20% chance)
- -5 Piety for healing non-enemies
H'ruth
Description
- Class: Barbarian
- Stat gain: 8d2+4 HP
Dress Code
Dressing as a Barbarian requires:
- Feathered Helmet
- Spear or Silver Spear
- Riding Boots
- A Nechlace
Dress Code Message: "You look like a barbarian!"
Losing Dress Code Message: "You look like you could read."
Benefit: Can move diagonally.
How to please H'ruth:
- Don't cast spells!
- Head straight into battle and smack things around.
- +1 Piety for being in dress code (2.5% chance)
- +2x Piety for being surrounded by x enemies (where x>2)
- -1 Piety for zapping a wand
- -2 Piety for making a ranged attack
Pax
Description
- Class: Cleric
- Stat gain: 4d2+2 HP, 4d2+2 MP
Dress Code
Dressing as a Cleric requires:
- a spellbook in off hand
- a chainmail (or mithrilmail)
- sandals
- amulet
Dress Code message: "You look like a cleric!"
Losing Dress Code message: "You look less holy."
Benefit: Regeneration (and starvation) for followers.(?)
How to please Pax:
- Don't attack non-hostile monsters, especially friendly ones.
- Don't use death magic.
- Heal.
- Don't attack sleeping monsters.
- Destroy the undead.
- Dress like a cleric.
- +1 Piety for being in dress code (2.5% chance)
- +1 Piety for healing yourself
- +3 Piety for healing a non-enemy other than yourself
- -1 Piety for using vampiric healing
- -1 Piety for turning friendly monster hostile by attacking
- -2 Piety for eating when not Hungry
- -2 Piety for attacking sleeping/paralyzed non-undead monsters
- -5 Piety for killing non-undead friendly monsters
><0|V| (a.k.a. "Xom")
Description
- Class: Cultist
- Stat gain: Based on faction with ><0|\/|.
What is "Xom" asking for?
General Note: When working to make ><0|\/| happy, use the pray function (_) often to see what is pleasing/displeasing him.
...wants you to stop breaking things.
- Act like a follower of Pax.
- -2 Piety for breaking an item while ><0|\/| is in a Pax mood
...wants to see some parlor tricks.
- Act like a follower of Belweir.
...yearns for metal crashing on metal.
- Act like a follower of Klaskov.
...thirsts for BLOOD!
- Act like a follower of H'ruth.
...wishes for death and decay.
- Act like a follower of Tlosh.
...hides his desires from you.
- Act like a follower of Quizar.
Added note
Following Xom increases the "randomness" of certain things, including the level range of monsters spawning. This can lead to encountering "out of depth" enemies... but could also mean greater rewards. Players with poor relationships with the random number generator may want to avoid this.