Difference between revisions of "Ighalsk"

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(Removed Screenshots section (uploads are disabled?))
(Updated for release 0.1.12)
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|influences = [[Angband]] (plus variants), Kingdom Hearts, Battle of Wesnoth
|influences = [[Angband]] (plus variants), Kingdom Hearts, Battle of Wesnoth
|released = Feb 26, 2009 (0.1.0)
|released = Feb 26, 2009 (0.1.0)
|updated = Nov 19, 2009 (0.1.10)
|updated = Dec 17, 2009 (0.1.12)
|licensing = [[GPL]]
|licensing = [[GPL]]
|language = [[Python]]
|language = [[Python]]
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== Current Features ==
== Current Features ==
* Monster editor to simplify the job of creating new monsters.
* Monster editor to simplify the job of creating new monsters.
* Level editor for creating hand-crafted levels (basic functionality).
* Choose from a Mighty, Philosophical, or Blessed Hero.
* Choose from a Mighty, Philosophical, or Blessed Hero.
* Three different starting quests with distinctly different monsters:
* Three different starting quests with distinctly different monsters:
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* Quest descriptions;
* Quest descriptions;
* New monster ideas;
* New monster ideas;
* Balance - in particular, of bladeworms and the second and third levels of each of the quests.
* Balance - in particular, of the second and third levels of each of the quests.


== Feedback Methods ==
== Feedback Methods ==

Revision as of 11:48, 17 December 2009

Ighalsk
Alpha Project
Developer LukeSchubert
Theme Fantasy
Influences Angband (plus variants), Kingdom Hearts, Battle of Wesnoth
Released Feb 26, 2009 (0.1.0)
Updated Dec 17, 2009 (0.1.12)
Licensing GPL
P. Language Python
Platforms
Interface
Game Length
Official site of Ighalsk


An all-new roguelike, written in Python, released as open-source software under the GPL. Will feature:

  • Both randomly-generated and hand-crafted levels;
  • Monster, level, item and profession editors.

Current Features

  • Monster editor to simplify the job of creating new monsters.
  • Level editor for creating hand-crafted levels (basic functionality).
  • Choose from a Mighty, Philosophical, or Blessed Hero.
  • Three different starting quests with distinctly different monsters:
 * The Tunnels of Lost Dreams;
 * The Necropolis of Zezun;
 * Arachnaxos.

Feedback Wanted

Feedback would be appreciated, in particular on the following topics:

  • Quest descriptions;
  • New monster ideas;
  • Balance - in particular, of the second and third levels of each of the quests.

Feedback Methods

Feedback at any of the following should reach me:

  • Comments on the blog (below);
  • Comments on a Sourceforge forum;
  • Discussion on this page.

See also the Ighalsk blog.