Difference between revisions of "UnderDark"
m (fixed link to ncurses) |
|||
(11 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{game- | {{game-defunct| name = UnderDark | ||
|developer = | |developer = [[Stu George]] | ||
|theme = | |theme = Fantasy | ||
|influences = | |influences = ??? | ||
|released = | |released = 1998 (circa?) | ||
|updated = | |updated = 2002 Feb 18 | ||
|licensing = | |licensing = [[GPL]] | ||
|language = | |language = [[C]] | ||
|platforms = | |platforms = [[Windows]], [[Linux]] | ||
|interface = | |interface = [[ascii]], [[Keyboard]] | ||
|length = | |length = short | ||
|site = http://mega-tokyo.com/underdark | |site = http://www.mega-tokyo.com/underdark | ||
}} | }} | ||
Underdark has had many revisions over the years, and | Underdark has had many revisions over the years, and I'm never happy with any of them. | ||
The original idea behind Underdark was to create a roguelike set in the Forgotten Realms Underdark, with all the nasties that the FR-U setting implies. | The original idea behind Underdark was to create a roguelike set in the Forgotten Realms Underdark, with all the nasties that the FR-U setting implies. | ||
Line 20: | Line 20: | ||
From the begining (somewhere back in 1998), it was written to use a skill system, rather than the traditional D&D stats of 18, dice type system. | From the begining (somewhere back in 1998), it was written to use a skill system, rather than the traditional D&D stats of 18, dice type system. | ||
All stats and skills are from a 0-100 rating, 100 being a perfect skill. This makes programming it fairly easy. (I | All stats and skills are from a 0-100 rating, 100 being a perfect skill. This makes programming it fairly easy. (I won't say anything about trying to balance it!). | ||
Underdark is written and distributed under the GNU GPL license. | Underdark is written and distributed under the GNU GPL license. | ||
It should be portable across FreeBSD, DOS and Windows. Via the | It should be portable across FreeBSD, DOS and Windows. Via the [[Ncurses]] or [[PDCurses]] libraries | ||
The homepage is http://mega-tokyo.com/underdark | The homepage is http://mega-tokyo.com/underdark | ||
Latest revision as of 09:16, 29 January 2010
UnderDark | |
---|---|
Defunct Game | |
Developer | Stu George |
Theme | Fantasy |
Influences | ??? |
Released | 1998 (circa?) ({{{relver}}}) |
Updated | 2002 Feb 18 ({{{updver}}}) |
Licensing | GPL |
P. Language | C |
Platforms | Windows, Linux |
Interface | ascii, Keyboard |
Game Length | short |
Official site of UnderDark |
Underdark has had many revisions over the years, and I'm never happy with any of them.
The original idea behind Underdark was to create a roguelike set in the Forgotten Realms Underdark, with all the nasties that the FR-U setting implies.
This idea has been moved away from more and more, while it still retains the Underdark, it no longer means Forgotten Realms Underdark, rather it means the deep dungeons of a roguelike.
From the begining (somewhere back in 1998), it was written to use a skill system, rather than the traditional D&D stats of 18, dice type system.
All stats and skills are from a 0-100 rating, 100 being a perfect skill. This makes programming it fairly easy. (I won't say anything about trying to balance it!).
Underdark is written and distributed under the GNU GPL license.
It should be portable across FreeBSD, DOS and Windows. Via the Ncurses or PDCurses libraries
The homepage is http://mega-tokyo.com/underdark